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New update ideas
1. You may consider a raise the dead spell used on graves during an attack.
2. I've noticed on the map there is a body of water. Maybe there should be a use for it(buildings or a new defence such as a boat with cannons to defend the village that can train water units as a second use)
3. Maybe the campaign should have cutscenes telling a story. On that same note the campaign difficultly may be able to be modified by the player. The campaign could also feature levels where your given a set of troops and have to beat a mission with those troops.
4. There could be a building that you can stick with troops on your own without clan but the troops can only be a select few.
5. We have dark elixir so what about a new form of gold( silver, bronze, diamonds and other precious minerals)
6. A troop that enhances other troops during battle. Ex: the goblin king as a new hero that enhances all turrets and troops in its range. On the goblin king you can only get him after the campaign is beaten and he gets better by getting 3 stars on each mission and doing it on different difficulties. That would make more people want to do the campaign. Say you beat it on hard and you get a more money ability but you want a troop enhancer so you the do it on normal and so on with more difficulties and perks
7. THE MINOTAUR IN THE DARK BARRACKS! Maybe it can charge thorough walls?
8. Maybe a design a new troop/building contest every so often
9. A world trading building where you can buy and sell things. SUB IDEA: Every so often you find artifacts that do thing either via battle or campaign or random spawning in village, reward for winning(chance increases the higher league you are), certain points along the campaign and obviously can be attained though the world market. These artifacts can enhance various things when used or by just having them. Only one of each or pperiod an be used at a time
10. Dragon rider troops allowing you to change some of the dragons abilities( speed,splash/single target damage, what type of building it attacks(resource, defencive, barracks/camp, town hall, walls). The more the dragon rider is upgraded the more it helps the dragon. Note the dragon rider is an optional addition and should have its drawbacks( price, time for training, only one is equipped at a time)
11. Customizable troop. This character should be the one artifacts are equipped to and can be changed by the player.
11.1 Artifact ideas- armor of extra health, sword/axe/staff that do attack damage depending on which is equipped ex: the staff does magic like the wizard or there can be multiple staffs that do frost or rage or healing or raise dead or flame spells, the shield of defence that adds a buffer before the actual warrior takes damage, crown of leadership making all units in radius attack what the warrior attacks, Boots of speed or wall jumping, Hood with cape of stealth that doesn't trigger hidden teslas or traps.
11.2 Some of the artifacts can be made from dark elixir if the player can't find any or wants one to trade/sell on the market.
This was all i have come up with so far. If your read this all the way through I thank you for your consideration. I hope you like these-Majestc Ginger