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CLAN VILLAGES, CLAN WARS, HERO UPGRADES, and MUCH more! (with some pictures)
*Just realized this thread was bumped for some reason. Not my best work at all, so hopefully it doesn't stay bumped! Stay tuned for a new (actually decent) idea thread soon :) *
Update 2 (edited some)
Sorry for the ALL-CAPPED title, figured it might get your attention :) Before I start, I just want to say I love this game and love everything Supercell provides to us for free! The suggestions I am sharing are things I think would improve the fun factor of the game greatly and add more replay value to keep people playing for a long, long time!
Also, I realize most of if not all of these topics have been brought up before by others, and much of it is in the sticky, but this was a list I made of all the things I think would be great to add (WITH DETAIL).
So here it goes, and let me know what you think! Will update more of this later with pictures, want to make some for the Clan Village and Wars idea.
CLAN VILLAGE
- Every clan has a separate village they can visit to test attack strategies, attack clan mates' villages, and have their own village attacked.
- From the clan village, all clan mates can enter, customize it's aesthetics, and be given several different options:
- Attack specific clan mate (then can choose who to attack, no troops lost and no resources stolen)
- Troop donation farm (clan mates who visit the clan village can choose which troops they want from a list of available troops and put them in their own clan castle. So if I go to the clan village and donate 10 dragons (will be a max per day), then a clan mate can visit the village and take 1 dragon for their own. This would help against getting troops you don't want/level 1 troops in a wide-range clan.
- Decorate clan village (if given permission)
- This whole option could be tweaked and perfected until clan wars are implemented, then the clan village could have other uses as well in defending.
CLAN WARS
- There are several ideas out there for clan wars (one I saw recently was one similar to my idea, with a little different twist at 4 clan members attacking was Tillie002's idea, which would help with lag issues I'd imagine, check it out here: http://forum.supercell.net/showthrea...e-of-your-clan! ).
- My idea for clan wars would be more active and real time rather than most ideas, which would still be attacking individual bases 1vAI. It would involve the clan village. Clan villages can be attacked by other clans! Clans leaders could scope out and choose another Clan Village they would want to attack, and if they are able to (shield isn't down, they are not currently battling another clan, etc.) then the attacking Clan could prompt a JOIN ATTACK QUEUE in clan chat. The QUEUE would last for 30 minutes, and people in the clan could have the option on their iPhone to receive a push notification that an attack would be underway in 30 minutes, just so they know and could join.
- The same push notification would be sent to the clan of the village being attacked! This way they could defend their base and use their troops as well to defend (they'd come out of the Clan Castle/Town Hall for the Clan Village).
- Depending on lag issues, 1 option is to have a few members attack and a few defend, but the replay could be shared.
- Once people join the QUEUE, they would be looking at the soon-to-be-attacked Clan Village with a countdown timer at the top (for 30 minutes). If someone joined with 5 minutes to go, then it would say 5 minutes. Clan chat would also appear on the left so clan mates could talk about points of attack, strategy, or how to defend.
- Once the timer reaches 0, the attacking team can send out troops and try to take it over much like a normal base. As mentioned in the above section, Clan Villages would be a little bigger, but the thing that would make it much, much harder would be the defending team's troops.
- If the attacking team 3 stars the opposing village, they CLAIM the village and get a bonus for however long they keep it under their control. The bonuses could range from 1%-10% bonus to personal base defense, personal attacks, loot received, etc. The % would be determined by the level of the base. If someone takes over the top clan for instance, they would receive the highest bonus. The lower clan villages would receive a low bonus.
- If the attacking team receives 1 or 2 stars, they don't claim it but get Clan-wide loot (maybe 10,000 gold each-100,000 gold each depending on the difficulty and number of stars).
- If the defending team prevents a CLAIM, they are rewarded with a week long shield and loot as well (depending on how many stars).
- Clan Bases can only be attacked by the minimum of 10 people to prevent 1 person attacking a friend's base for free loot. Also, Clans could only attack a set number of bases a week (1-3).
CLAN OPTIONS/CLAN CHAT OVERHAUL
- Separate donation requests/replays from chat tab, and give Elder Chat
- Different titles besides Elder and Leader (Co-Leader, Veteran, etc.)
- Options custom set for various positions (number of invites/kicks, chat options, clan village options, etc.)
SINGLE PLAYER MISSIONS
- Complete overhaul of the single player game
- People who complete all 150 stars of the original single player game get a unique decoration/trophy for their base
- The last level of the new missions would have a giant treasure chest appear in the middle after 3 stars and once destroyed, would give a reward. The reward could be as common as a large chunk of gold or as rare as a Hero Item! Could be redone once every week/month.
HERO UPGRADES
- Ability to name your heroes (minimal, but adds more customization to the game)
- Hero Items would be rare drops from the last single player mission OR from completing new Achievments, and could be equipped to your Hero (like a flaming sword, ice bow, dragon scaled chestplate, etc) that would give minor stat boosts, decreased sleep time, but mostly a cool look to show off. Would give incentive to do new single player missions or complete hard achievements.
Such as:
For Barbarian King
http://fc02.deviantart.net/fs70/f/20...99-d47uh6y.jpg
For Archer Queen
http://www.g-wiki.net/images/thumb/9...w_defenses.png
http://i42.tinypic.com/13z3n2v.jpg
- Heroes at Level 40 look a lot more intimidating and different aesthetically than at Level 1 (besides just gauntlet and pad)
http://www.comicbookreligion.com/img...arian_King.jpg
- New Hero (Goblin Hero) but can only have 2 active heroes at once (click altar to cycle/choose)
http://coolvibe.com/wp-content/uploa...oblin-Lord.jpg
OTHER TWEAKS
- Daily/Weekly/Monthly Rewards!!!! I think it would be great for the game like attacking 20 bases in 1 day for 5 gems, or donate 500 troops in 1 week for 5 more gems, etc.
- Off/on option for mines/pumps to turn off auto collect with click (EDIT: Extra note because this was somehow confusing to various posters... I am NOT suggesting to allow us to turn off the production of resources. I am suggesting to allow us to either choose to collect our resources by touching the mine/pump once (automatically, like how it is now), or to have no coin/elixir appear above the mines/pumps so that we have to click them AND THEN hit collect resource (such as it is now if you are below the automatic retrieval).
- Customizable/preset queues for troop creation
- LEAGUE BONUSES DRAMATICALLY INCREASED
- Dark Elixir loot bonuses at Gold League
- Walls/Hero upgrades/troop upgrades gives experience
- Every 10 levels gained of experience gives a better prize (gems, unique decorations, etc.)
- Balloons, Hog Riders, and Valkyries increased in power (since they are extremely rarely used in fights)
- Level 7 Mortars (might be level 8, will have to check)
- VILLAGE BUILDING SCREEN LIKE ON CLASHOFCLANSBUILDER.COM
Edit: Took out some of the tweaks after hearing back from some of the intelligent and mature posters in this thread, like Sevans, etc. Took out
- Traps don't require builders
- Walls don't require builders
- Can use elixir to also upgrade walls but costs 2x as much
- Barracks can still be used while upgrading
- Heroes can still be used when upgrading (like campfires)
All of these bullet points I have reconsidered and changed my stance on, so I excluded them from the suggestions. Thanks!
Barracks level 11: Ninja and mortar level 8
There should be a barracks level 11 and the troop should be a ninja. It should throw ninja stars and it can throw them over the wall like an archer can shoot her arrows over the wall. And there should be a mortar level 8.