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New Dark Elixir Troop
I know that the witch is extremely overpowered and everyone is thinking, "We need to add a new defense to deal with the witches instead of new troops." Well I partially agree with that, but there also needs to be more dark elixir units then there are, and I have an idea. I think that there should be a unit called the "Knight". It would look similar to a P.E.K.K.A., but it would also ride on a horse. The horse wouldn't be able to jump over walls (because P.E.K.K.A. weighs so much) but instead, defenses would have to kill the horse first. Once the horse is dead, the P.E.K.K.A would fight by itself until killed. While the Knight is still on the horse it would move much faster than a normal P.E.K.K.A., and once the horse is dead it moves like a normal P.E.K.K.A. The Knight would do damage similar as a P.E.K.K.A. but it would have much more health that a normal P.E.K.K.A. (As the horse contributes to the total health). I think this unit should cost around the same as a golem (preferably less) but that's up to Supercell. The exact numbers (health, damage per second, speed, etc.) can be decided by Supercell if they ever choose to implement this unit. I think this goes along with the medieval theme of the game, and I think it would fit in with the other units. If you have any improvements or suggestions to this troop, feel free to write it in the comments. Thanks, and clash on!
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Love the idea
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I don't think they will make this troop. We already have witches that can beat bases by themselves, I think we will be getting a new troop like the minions where you have to use other troops to have a successful raid.
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Didn't read since format of the whole thing is horrible. Format your writing better next time.
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Seems similar to golem. Splits on death. It's still different, maybe it should prefer a target.