Record trophy amount indicator and other Epic Ideas
My Epic ideas:
Graphic: Record trophy amount: Right next to your trophy count should be the record amount of trophies u've had on Coc.
Trap: Ninja-assassins - Defensive trap that spawns hidden ninja assassins from obstacles. Would b cool if they could favour witches, wizards and healers as targets.
Mage - a hero that casts miniature spells on random (rage, heal, lightning, skeleton summon, jump, freeze). It would have low hitpoints and weak attack (perfect target for those ninja assassins).
New wall type: Trench (size2x2) would prevent ground units from passing. Basically an invulnerable water obstacle that could only be passed with freeze or jump spell. Players could have like 4-6 of these at TH9
Iproved Valkyrie: "In Norse mythology a valkyrie is one of a host of female figures who decide which soldiers die in battle and which live." That being said, u should give valkyrie a double dmg bonus vs units, so it can be the unit it's supposed to be. Valkyries basically suck atm. and no one uses em. I haven't seen one in battle since the update that introduced 'em.
Trap: Tar Bomb - after being triggered this would cast a 3x3 tar zone that would slow down attacking ground units for few secounds.
Graphics: Clan castle being upgraded: Make clan name and logo visible on it! That way players can have a better guess whether that clan castle might have troops in it or not.(no clan means usually that there's no units ofc.)
Spell: Pirate/viking ship - U've heard this for sure, but my "idea" is it to be in form of a spell
Far fetched suggestions:
Mercenary-system: This would add a mercenary system to the game that would allow hiring mercenaries like these pirates/vikings mentioned above. Indians, spawnable from the forrest, hawks to counter air attacks, etc. U could decide whether to use em in defence or attacking, just like heroes guard/sleep -system. Personally i think that this game should be kept simple, so this could b a bit too much for casual players or first timers.
Graphics: Color themes: Simply an option that would give players /clans an ability to decide a theme color for their units and buildings.
Hero: Guardian of town hall, called: [name of the player here] - A hero (or simply just a unit) that would come out of the town hall when it would be attacked. Would be funny to fight against a unit that represents the player itself.
Spell: Odin - this would summon a powerfull P.E.K.K.A like warrior that would last for 10 seconds.
----------------------
If u liked some of these suggestions feel free to pass em along.
- eroso / Finlandia Eläke