Originally Posted by
posthoc
There was a main point?
:confused:
Thanks for the clarification about rushed bases. I agree that we all are discussing the same thing, and are substantially in agreement--including, back to the main point, that good matchmaking would yield wars where either side has a chance to win, and the clan with better attacks and base designs prevails. I find that to be the case in most of our wars.
But invariably there are going to be mismatches. I've been on both sides of uneven matches, and neither way is much fun.
So, how bad is a mismatch before it becomes "intolerable"? (Which is more a question about one's personal pain threshold than about matchmaking, imo.) And what can be done to minimize mismatches? I'll apply an adulterated-almost-beyond-recognition version of the anthropic principle, and suggest that any fixes which can be applied easily and uncontroversially have already happened. Whatever remains is either difficult to achieve technically, or lacks consensus (cf. this forum!), or is judged to have significant unintended or imbalancing consequences worse than the problem being addressed.