A couple of ideas bundled into one post.
1. Add a button to friendly bases for "Scout View", that will toggle show/hide traps exactly like the one in the base editor.
2. New clan members are locked to the scout view of friendly clan bases in war, until a time period expires (24 hr, 1 week, 'new' member tag).
3. Time period described above can be changed in the clan settings. (None, 12 hr, 24 hr, 7 day)
4. Add a "Walls only" button to friendly and enemy base scouting. Works exactly like the one in base editor.
5. New defense: Illusory Wall. Looks like a wall, acts like a wall, shows in walls only scout like a wall, but has 1 hp and will be destroyed / disappear when struck by a troop or spell that can damage it. Does not have a troop drop radius (similar to traps), but this will not be made obvious when linked to normal walls due to their overlap. Level progression matches wall level progression (at town hall 7, illusory wall can be up to level 7. Town Hall 10, illusory Wall can be up to level 11). Unlocks at town hall 6, can place 4 illusory walls at town hall 6, 6 at town hall 8, 8 at town hall 10, 10 at town hall 11.
6. Add a "Challenge" button to bases during clan war prep day. This allows all players in the base owner's clan (including the owning player) to attack the base, similar to a friendly challenge in chat. This would be locked the same way as the friendly challenge (24 hour timer) when changes were made to that war base.
These features would be useful for helping prevent spies during clan wars, deeper levels of attack strategy and base design, and be helpful to teaching/assisting other clan mates.
Thoughts/questions/comments/concerns?

