Lev1 eagle- 250 damage. Lev 1 valk- 750 hit points. They aren't gonna last long, but they still have a good shot to get the job done.
That's easy to say if you're a TH10 or 11 attacker. For someone who is basically TH8 it's a seriously out of context problem, and they may struggle adapting to the different rhythm of the attack no matter how awful the base is.Quote:
SMH back at you. funnel, quake, valks raged to the core, game over. A th8 with no queen should be able to get in there and do work.
Forget hogs, and forget level 1 freeze. Rage is your friend for the core of the base. And valks.
First key strategy question is: how many stars do you need? It's going to help with such an unknown attack to leave it until near the end. And if you know exactly what's needed that makes the planning much easier. And it might be 0* - as others have commented any clan with that as their #1 is all kinds of hopeless.
For 1* just nibble away at the edges for 50%. This could be drags. But see below about the eagle. Once you've deployed enough to trigger it, it's hard to pick off odd buildings.
For 2* you'll need to rush the core. If you're not used to attacking these bases, try thinking of it as a slow and then fast attack. You can work quite slowly making a funnel, clearing buildings and stuff. But once you trigger the eagle and/or get into inferno range you need to go through them as fast as possible. So... more time than usual on preparation and funneling; but the main attack needs to be faster and more focused than you are used to. You'll also need to work out a good plan to funnel, or your troops will circle with the ring walls.
The eagle triggers after 180 spaces of troops are deployed, with heroes counting 25 and spells 10 or 5 (dark). So you can plan to funnel or QW or lure and kill CC or whatever within that budget. If you are going to use arch or mins to pick off a few free buildings for percentage, then again it's better to do that before triggering the eagle.
Matching full TH10s is exactly why I like 9.5s at the top. It certainly concentrates the mind on tripling inferno bases! And also tends to provide "full" TH10s that aren't ridiculously strong. But advantage - probably not. Which is why comments that a clan with 9.5s shouldn't complain if some other clan has engineered "better" (when they have numerous TH11 attacks to use) are kind of irritating. And why most 9.5s on the forum dropped infernos sharpish after the October update - because they see that as the more advantageous upgrade now.
If anyone not sure what Roster Enginerrering is This clan seams to have one guy with 19 accounts, all pretty much defences with higher lv offensive all to get a th10 max into a th9 war. #2G8G2QGV
Hey guys, just wanna let you know that we are going to win the war haha!!! :')
The TH11 did pretty much bad atacks, he managed to do a fail atack on our top 1 (0 stars - 39%) haha, and a 2 star atack on our top2.
Now they have no more players to cover, and we are already winning, despite not having attacked their Top 1 yet! :)
Tomorrow i will post some prints.
Ty, so much everyone that helped me out and was kind wasting time to give some advice and feedback, THX!
Glad to know the OP won. However it is astonishing people think that clan was engineered. If the forums can't even distinguish between an engineered base and a clan of rushed noobs they should not be complaining about the matchmaker or proposing solutions.
an 8 page thread about nothing. Anyone care to think that SC might know what they are doing after all? In prep day it might look bad but it is never as bad as people think. I do wonder if the other clan thought it would be an easy win?
Their one is rushed they aint gonna do that good on your top 1 he have low heroes no eagle no warden inferno and xbow low level aint gonna make a huge difference try your best and u will win i wish u good luck in war