Hey all, I'm a new th11, lab just finished upgrading and in a few hours my poison spell will be done.
I was a maxed lab at th10.
I'm guessing bowlers should be first in the lab hands down?
Does anyone think something else?
Thank you in advance.
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Hey all, I'm a new th11, lab just finished upgrading and in a few hours my poison spell will be done.
I was a maxed lab at th10.
I'm guessing bowlers should be first in the lab hands down?
Does anyone think something else?
Thank you in advance.
I went with bowlers simply to get the intense de troop out of the way. And ofc they are useful for war.
For wars or farming loons/hounds/bowlers. Your choice really.
depend on you what to do first , war or farm?
with wars , u can do bowler , miner , freeze , eq , etc .
and to farm , u can do giant , minion .
You can't really go wrong with Bowlers followed by Loons or Loons followed by Bowlers.
then hound
thats my plan
Is the golem upgrade worth it? It only seems to contribute 300 extra hp to the golems which seems like itll be a marginal contribution to its effectiveness.
General consensus on the forum from those who have upgraded Golems (or Hogs) is that they really aren't worth it. I mean do them eventually sure but neither is very high in priority for the lab.
Assuming you have a maxed 10 lab coming into 11
Bowlers, Loons, Hounds (in any order) seem to be the 3 best bang for buck upgrades, especially with the recent Loon buff.
The second tier depending on what you do and how you raid seem to be
Poison, Giants, Baby Dragons
3rd tier, again a lot depends on how you raid/war (in no particular order)
Minions, Miners, Dragons, Witches, Skeleton Spell, Golem, Clone, Hog
Some folks might move the order around but I think they fall in these general categories. I mean if you are a huge Loonian farmer you personally might find Minions as a great early upgrade while if Loonian is an after thought for you Minions might be one of your last upgrades. Just an example.