I have found a few clone spell demos of TH11 in Youtube, mostly combined with Lavaloon. But didn't find any TH10. Any idea to use it efficiently at TH10?
Also seldom see skeleton spell usage at TH10 in WAR. :facepalm:
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I have found a few clone spell demos of TH11 in Youtube, mostly combined with Lavaloon. But didn't find any TH10. Any idea to use it efficiently at TH10?
Also seldom see skeleton spell usage at TH10 in WAR. :facepalm:
Honestly clone is to big a space hog to truly be worth while but can help with loons personally would rather carry rage and haste the clone good luck op
I personally think clone is a great addition for town hall 11's where they have two spots in their castle to make up for the cost of having a clone spell. At townhall 10 it's just takes up too much room.
I carry 1 skeleton spell in every loot raid as I have an open spot for it and it comes in handy for distracting defenses for a few seconds or as aid in getting a final building or defense so I can get a star for the loot bonus. But in war I can find more useful spells...
Now, TH11 is quite another story compared with TH10, even in troop / spell usage / combination, such as miner or clone spell:facepalm:
You use 2 rage instead?
when you get clone to L3 or L4 at Th 11 it may be useful in LaLoon and Bowler attacks. Until then clone is best left gathering dust.
as for skeleton spell at TH10 it is awesome for -
- distracting single inferno
- killing AQ in Loon based attacks
- taking out an AD, need multiple, in some Loon attacks