Aspex, as usual is ending the discussion with a slam dunk.
Printable View
There are two kinds of rushers. There are the clueless ones, like a near max th8 i now have in my clan, who was a th8 when we brought him in over a year ago, with level 2 ads and didnt have dragons, and there are the strategic ones who engineer. The clueless ones can be taught and brought up to speed like ours, The engineers are the ones skewing the war weight. I would like to take a lesser of two evil approach with this. The rushers will adapt. And anyway, the people who rushed to th8 and th9 are not hurting the wars anymore. If you rushed to th10, well, yeah you should be a detriment to your clan unless you can 3 star enemy th10
This is an interesting suggestion, and I'm in favor of it. War start time will be approximately when you hit search, and then the difference between when the search is completed and when you start is the prep day. Will have to work out how you differentiate between two different clans hitting search at different times, but I like the concept.
Our main clan have had good matching wars, but some of the smaller clans in our family have had wars that was so *Beep* they won't winnable, hell they didn't even have a chance to end up with a tie. This is a serious problem for the game. Every war must be winnable for both sides, otherwise there shouldn't be a match. I again state this, I would rather wait 48 hours for a good fight then sit and look at a war that was over before the prep-day is ended...
This is actually the same rhetoric that the hyper engineers use. Just replace the word "rush" with the word "max".
"It's a strategy game. Adapt or get smashed. If you choose to Max or upgrade evenly, then it's your own fault. We upgrade smartly. War is the survival of the fittest, stop complaining! " etc etc etc.
Why?
Why should rushers/premmies be penalized by matching maxed bases?
Why should maxers be penalized by matching strategic rushers?
That's circa 95%+ of the playing population right there ^!
:)
Kamikaze.
Also, nuclear wars if we really want to depress ourselves.
All of which is irrelevant to your contention that war is survival of the fittest. If engineering has as great an advantage as some say then it is obviously fittest for the purpose of winning wars. You are saying that you want the fittest penalised so that the unfittest can benefit.
I doubt that. IMO, the overall majority of them will either complain about the matchups, or simply put the game down and move on to another one.
I don't think SuperCell wants that. I believe one of their big focuses is trying to help the casual player, the unwitting rusher as some will say. Daily bonuses, Healer tweaks, that term balance that SC likes to use- I don't believe balance to them means balancing a Town Hall offense to it's defense. I believe it's meant in relationship between a bad player and a good one. Recent war performance has been added to the MM algorithm. Why? So bad clans have a better chance at matching with bad clans. Somebody gets a bone there. These and many other tweaks have been implemented to help the casual or "bad" player. Poison spell. EQs. Convenient, eh? And as if there was even more of a need to assist... we just received an even larger radius for the poison. Who do you think really needed that?
I'm starting to think there must be a very large segment of players that have bases with progression levels that appear similar to lopsiders- in one way or another. Something that is keeping SC from tweaking the MM in a way that would squash lopsided bases in pairings... that somehow anything they've come up with thus far- would severely affect the unknowing, casual player as well.