Hi I'm SAS and I'm gonna keep it short
I did read these threads about engineerd bases and I got a solution
Solution : Mach clan wars with th levels not overall levels
PS : English is not my first language
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Hi I'm SAS and I'm gonna keep it short
I did read these threads about engineerd bases and I got a solution
Solution : Mach clan wars with th levels not overall levels
PS : English is not my first language
Has been discussed ad nauseum. The issue is that it would make it harder to "engineer", but it would cause numerous other side effects. To name a few:
1. It would greatly encourage camping at certain th levels b/c you would be worthless in war unless you had a "max" base of that level.
2. It would cause enormous issues for casual rushers, who make up a significant majority of the coc population
3. There are numerous other solutions that could work nearly as well without the unintended consequences.
4. The devs have come out on record as saying that they want to discourage "lopsided" bases, but they've also said that this is a strategy game and they don't want to dictate to us how we should upgrade things on our bases. TH matching would exactly dictate upgrade progression.
First of all, wrong forum. Second, many people have suggested this. Third, I have a much better title.
HOW TO FIX ENGINEERING
Everybody needs to get good at attacking, that will fix the issue. When you see things like this, how can you fault people for skimping on seemingly needless extra defensive weight?
http://i38.photobucket.com/albums/e1...pslm0izdgq.png
Nice visual explaining why some people engineer. Man, I'd sure love to run up against that clan that couldn't 3* that base... :)
Sometimes engineering gives clans a paper advantage in the war, but often it gives them a skill advantage by matching them up with clueless people who can't take out a base with lvl 1 walls. Some people would rather have mismatches all the time and/or play th8 and th9 forever. I understand that feeling, winning is fun and losing sucks, I just feel better about winning a war with relatively even odds.
Ideally, (one of my clans) as a semi engineered clan, we win 2 out of 3 wars mostly based on the fact that the other clan has bad attack skills. I'll take 2 wins out of 3, especially for a family+casual clan. Don't need huge win streaks.
lol totally agree. If everyone could attack good engineering would be dead. IMHO engineering is only useful to make up for bad attackers and/ or people who don't use their attacks. Otherwise there's no reason yo give your opponent an ez base.
so either engineer to to offset your clans weakness or boot the slackers in your clan. Either way end result will be similar.
100% what we see in my clan. We totally crush those clans with several lopsided bases, that we occasionally meet. It requires some detailed planning on who attacks who, but it's really worth the effort.
The real problem now is roster engineering. Putting one really strong base on top and balancing with several TH3 on the bottom... You have no chance to 3* that base and it will easily 3* your top two bases.
The problem is that when over half of your clan is engineered bases it drops your defensive weight, which in my clan's recent wars, we usually have 7 th9s, 8 th8s, 2 th7s. When we face an engineered clan their top 3 are high lvl th10s. Their engineered th10s have all maxed troops and high lvl heroes. Yes we can easily take out their engineered bases with our th8s and below but have issues with their top th10s. We do 2 star their top but any half decent th10 can 3 star a th9. The other clan sweeps our side and we fall short at the top on their side. No defenses on the bottom half of their side means they can stack their top.
1. Match similar th levels. A fresh th10 gets a fresh th10.
2. They are a majority. Match them.
3. Ok.
4. See 1 and 2.
I would just add a ton of weight to the town hall. A fresh th10 gets the equivalent of 2 lvl3 infernos added. A th9 gets the weight of 2 lvl3 xbows. Etc...
Lets take your example, and play with it a little.
Hypothetically, a 1 day old TH9 with out any extra offence, AQ etc, you would like to 'give weight' of 2 level 3 Xbows.
TH9 took me about 18 months to max (with 30/30 Heroes and full lava walls).
Comparing a fully max TH9 with a 1 day old TH9 is like comparing a TH8 to a TH2.
Adding a 'ton of weight' to the Town Hall, which as itself, is a building that offers no additional defensive or offensive strength at all, is just a non starter I'm afraid.
Everybody would just max their current TH level, and stay there.:unsure:
You misunderstood. I never said weigh a fresh th9 like a max th9.
A fully maxed th9 would have the weight of 4 lvl3 xbows as a baseline. A fresh th9 would have the weight of 2 lvl3 xbows as a base line. Or add the weight to the lab. Though adding to the lab could potentially have the reverse effect.
I say if you want to be Th9, welcome to TH9. Supercell doesnt do rushers any favors in multiplayer, not sure why they do in war.
Looks like in the responses this was covered already. Not the best solution to fix MM. I'm in favor of a weight "tax" based on the disparity between offense and defense values.
Would making the town hall carry an equal weight to a new th one lvl down from it help quell engineering?
Ex. A defensless th11 would be weighted at a new th10s weight. As the th11 upgrades troops and royals his weight would increase.
I am not a fan of engineering personally but tbh it doesnt affect my clan much since we run th9+ wars just decided to visit the subforums today and weighing in on a heavily talked abt topic here.
This wouldn't be horrible at some of the low levels that are quickly upgraded, but at the higher hall levels where it takes a very long time to max out it would be pretty terrible (sorry OP ;)). Th9 took me a year. With your system I would have been a huge disadvantage to my clan for at least 6 months because I couldn't have taken the chance of "matching" with a near max th9. I would have sat out of wars for 6 months (with that account anyway).