Ok back to biz on experiment engineer acct. Ug to th8. Th7 was a breeeze with no problems whatsoever. The journey continues....damn I need new boots
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Ok back to biz on experiment engineer acct. Ug to th8. Th7 was a breeeze with no problems whatsoever. The journey continues....damn I need new boots
O btw for those not in the know bc I didnt know before lol. Apparently in order to get a shield, ur opponent not only has to destroy over 29% of ur base but also gotta use certain percentage of his troops lol. I like this rule sc implemented. Game on. Th8 here I come
I would like a matchmaker that has a goal of pure parity even though that of course will never be achieved other than in clans of all max th11s. The incentive to upgrade is for multiplayer to trophy push partially but mostly just because it is fun to progress to new things. The problem with the current system is the matchmaker too often conflicts with multiplayer and actually discourages upgrades. A system that instead makes upgrades no improvement in war would be better than one that actually makes it a disadvantage in war. As for permanent town halls, there is already an incentive to do it. If someone likes th9 better than th10, there is nothing wrong with staying there. Many people do this with second accounts.
You ask who should have the advantage, my answer is the person with better base designing and attacking skills. A system that tries to make those two things as important to the outcome of the war as possible is the best system, in my opinion.
That said, I understand those who like having skill at taking advantage of the matchmaking system as an important factor. I don't agree with it, but I think it is a reasonable thing to like.
Do you really want a parity MM?
You do realize if SC strove towards this what would happen? They'd basically need to sticky Sin's rushing guide to the front page of the forum. Why? Because there would be zero downside to rushing to TH10 to drop two level 3 infernos with pink walls and 5/5 heroes -- after all they'd be just as valuable in war as someone who has played the game 4 times as long with max heroes and walls.
I really don't get why people think the MM shouldn't reward anything. All good games have rewards for progressing.
And just because I say "reward", this doesn't mean I think a match should be unwinnable. Personally I think the MM should reward walls and heroes as these are the two largest grinds in this game. It think it should also encourage balanced bases.
War details
Us:
Max th11
Mid th10 35/33
2 max th9
Max 8.5
Low th9 10/11
Max th8
Mid th6
Engineer th7
Wallless th5
Them:
Mid th11 20/15/7
Max th10 20/15
Max th9 15/11
Near max th9 17/13
Mid th9 6/9
Mid th9 11/10
Max th8
Near max th8
Th6 max
Engineer th11 7/10/2
Result: we perfected them. Even tho we r not optimized "manipulators" manipulated nonetheless n so did they. Once again no sense crying about mm. Still continue to think sc did well with war mm n my opinions on engineer clans continue to hold true. Stay tuned
Experiences of engineering acct:
Jus ug to th8 over weekend n barely played it till today. So far experiences has been very easy although I been told this th is when rocky times begin. Have yet to c it tho. Anticipating my stay at th8 will b very short bc its a defense th. XD
Th9 is where you will break, around halfway through, as you get constantly attacked with no shield given. Trying to hold on to dark e is a joke. I dont know how the guys who progressed to th10 with max heroes and even 11 did it.
Prepare for tough times, try get a few point defences to try defend just enough to get a shield.
what defences do you currently have?
Yeah when the new update dropped with village shields not triggering unless a certain amount of troops were deployed, I figured it was time to put down a few defenses. I was getting raided every 15 minutes. I did as was suggested above and dropped just enough defenses to trigger shields.