Originally Posted by
nerfedname
I like the tone and tenor of this thread AyanD, a good nonbiased (imo) discussion thread, thanks :thumbsup:
I do want to chime in regarding the suggested change of making certain offensive troops weight more, and why I don't think it would work particularly well. Mostly because EVERYONE upgrades certain troops if they're serious about war. Upping the weight of golems, for example, will do nothing to bring a defenseless TH9 in lane because although he does have lvl4 golems, so do all maxed out TH9 bases and so you're only lifting the offensive weight of many/most account universally without creating any separation. Furthermore, if you increase weight of ALL offensive troops, you help the most ardent engineers as they will only selectively upgrade certain troops (e.g., the war ones) while neglecting everything else, whereas fully developed bases upgrade most or all their troops (so you're adding weight to developed accounts increasing the discrepancy between heavily engineered accounts and developed ones). Basically, adding offensive weight in an additive way does nothing, and may even make engineering more lucrative.
What I think should be done, or something to this effect, is to add what amounts to as a "weight tax" for accounts with a high degree of disparity between offensive and defensive weight. For example, if two accounts both have lvl40 queens, the queen will actually weigh MORE on the account that has no infernos and xbows. The system calculates the offensive and defensive weight of the account, finds the difference between these numbers and then adds a portion of the weight back (i.e., "weight tax") on a sliding scale dependent upon the magnitude of the offensive-to-defensive weight disparity. There could even be a threshold to determine if the weight tax applies, so if your offense is ahead of your defense, but everything is roughly around the same TH level, you don't get taxed.
In this manner, an early THx.5 would barely be effected, as the difference in their offense-to-defense weight is rather low. A late stage perma-THx.5 (say a TH9.5 with 40/40 heroes and all maxed TH10 troops, but TH9 defenses) might get a very small tax added to their weight and contribute slightly more offensive weight to the matchmaker. The combined weight of the perma-9.5 account (e.g, both offensive AND defensive) would still be lower than a fully maxed TH10 with infernos, but the tax would make up a small portion of the difference and make the perma-9.5 account less lucrative than it currently is. Of course, for things like a defenseless TH9 with but a single lvl1 cannon and 20/20 heroes, the weight tax would be HUGE due to the severe weight discrepancy of the account.
Obviously, this is merely my opinion and many additional details would need to be dissected and fleshed out, but I think such a system could go a long way towards stamping out the most ardent and obscene engineering while still leaving a good amount of room for folks to tinker and personalize their upgrade path. It wouldn't even kill defenseless accounts, people may still run them, but they'd be less effective at gaming the matchmaker than they currently are.