Roster engineering is only a problem if it provides a consistent advantage which it does not... its unpredictable and can make you disadvantaged too
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Roster engineering is only a problem if it provides a consistent advantage which it does not... its unpredictable and can make you disadvantaged too
I just said it's "frequently not the case," which is undoubtedly true for many clans out there, I didn't necessarily care to clarify whether it was more or less frequent. I'm sure there are clans using them for both reasons; ultimately it doesn't matter.. But regardless of why they're there, they shouldn't provide any sort of advantage.
It's not an excuse, it is a fact. Don't get me wrong, I totally game the system with engineered accounts, and I have turned my TH3 spot fillers into TH8 defenseless accounts. But when I did include my TH3's, their sole purpose was to fill spots, not to roster engineer.
Again, I know the system is flawed and I agree clans should not be rewarded for using TH3's at the bottom. I just think there is a difference between spot filling and roster engineering. Spot filling with 4 TH7's in a TH8+ war is the exact same thing as bringing in 4 TH3's, just to a much lesser degree. How often do you fill empty spots with bases that won't be at the bottom of your roster?
Well, yes that's exactly what people are worried about - the imbalance at the top. What we see is if 1 clan has several junk bases then they have a significant advantage elsewhere to bring the totals into alignment, more or less. The advantage might be in the mid range, and sometime is, but since we are comparing 2 sorted lists, any radical differences will tend to be at the ends - ie top in this case.
Tactically in a mixed war the defence on the bottom few bases is irrelevant. In our TH8-10 it can never make any difference to our score if the bottom enemy is Th3 or TH7/weak 8. If an enemy with Th3s has extra defence (or offence) somewhere higher up to "balance" that hurts us.
It's likely the offence on some bottom bases is also irrelevant for clans that go down at least to TH8. In both our clans the low bases will always clear all low bases with attacks to spare. So if some of the low bases actually had TH3 offence it would only affect how well they can scout.
And no, bigger wars don't seem better. Our worst was a 40v, where our top was 2 strong TH10 then some 9.5s, then 9s, then 8s. The enemy was IIRC 4 eagle-less but otherwise almost max TH11s (offensively and defensively), 2 or 3 strong TH10s, then 9.5s, 9s, then TH3s (and some defenceless). Their attacking was horrible, but that was irrelevant since they were dipping every attack and double-dipping many
If it more often than not provides a advantage, it needs to be adressed.
Also how exactly does it make you disadvantaged? Facing another clan that is also doing it, isn't a dissadvantage, nor is a tougher opponent due to having a winstreak a dissadvantage of rooster engineering.
But are you not running a rather odd lineup, and crucially with a maxed TH11 in spot 1? Having the max base in spot 1 does rather limit the chances for the enemy to get an advantage over you at the very top! Clans without a max TH11 might have a rather different experience...
Before my clan got all our infernos dropped, after the October patch, we used to quite-regularly run into engineered clans, some of them very heavily engineered. We hit one war where we had 1 mid th11 (25-28-20), opponents had 6 th 11's spread throughout their roster. I think that was our worst loss since I've been in clan, we were lucky they didn't perfect us with so many th11 attacks to throw at our 1 and we struggled to get 52 stars in a 20v20.
We are doing much better on matchups now that all our bases are balanced, but we typical draw our most-even matchups when it's just th9/10's for us, with maybe one or 2 completely max 55k th8's throw in. I think that once we get a couple more th11's things will even out again, but running with just 1 or 2 of them can often skew us into matching up with a clan with double the number of 11's.