UI changes that would have no impact on the game balance.
Hello,
Over the time I have collected a lot of ideas that would make the UI much better than today. They should have no impact on the game itself, just make it easier to usw. Most should be easy to realize.
Please comment!
Cheers,
Daniel
- Clan management
- In an international clan communication is more difficult due to time zones. Therefore on the clan member overview page include a flag for the country the player plays in and/or the time zone he/she is located. Optionally allow this to be set automatically through localisation settings.
- Allow a clan message to be build up as a poll. Make visible who answered and how.
- Allow an internal clan description (i.e. clan rules).
- Allow more than 50 members in a clan (but maximum 50 for war). This is different than just increasing clan size like stated in the "ruled out" ideas.
- If for some reason you don’t want 1.4. at least allow linking two clans and allowing elders and higher to switch between them without loosing their ranks, without being approved, etc.
- Whoever leaves the clan during war, cannot come back until the war is over (only works with 6.3).
- Troop building
- Have a 'transfer' button from army queue to active troops. This should avoid the needless scrapping of troops.
- No matter if troops are transferred automatically or manually include a button ‚smart refill’ that transfers from the queue taking into account your last army build.
- Allow changing order of troop building in the quick train setup.
- When visiting a clan member, indicate how many days the builders need on a specific building (mostly queen/king/warden).
- Chat
- Have a separate chat for challenges. Clan castle requests should be visible in both channels. During challenge periods chat becomes unreadable.
- Reduce challenge results in chat in size. It should only occupy one line.
- Challenges
- Allow players to set up a permanent (24h) challenge, which is re-launched when consumed.
- When challenging put a checkmark if current CC troops shall be used or the ones in your war CC request. This would work especially well with 6.1.
- Member ranks
- Members with 'member' status cannot scout war bases or view the war clan castle content if not participating in the war. This should solve the spying issue.
- Members with 'member' status cannot spy war bases of previous opponents.
- Donation and requests
- The request screen for regular or war clan castle requests should optionally be build up as the army setup screen. Meaning you 'build' a 10/15/20/25/30/35 slot army. The result should be that only specific troops and quantities could be donated. I think everyone of us has donated wrong troops by mistake and this should solve the issue. Also sometimes to players donate at the same time and the request is messed up. E.g.: Request is 5xBowlers and 1xGiant, but accidently you get 2xGiants from two players.
- Allow editing your war clan castle request when not in war.
- Allow donations to friends in other clans.
- Allow donations while in clouds (only non active squat) or in spectator.
- War organisation
- Allow a war team roster to run two wars in parallel (especially having in mind 1.4.).
- Allow a yellow war status meaning ‘could join if needed’. By default all green members are choosen and the yellow just to meet the quantity requirement.
- Allow marking a target in war (your name appears next to it). Allow a small comment to indicate when you will be attacking, requesting help, etc.
- In fight
- You should not have to scroll the interface during a fight. Leave the players the option to a) scroll b) adjust size of units c) two lines
- Do not let the borders of a base fade out. Leave them visible during the entire fight.