Since we all know how tough it is to queen walk these days at th10 and above shouldn't the healers get another added level?
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Since we all know how tough it is to queen walk these days at th10 and above shouldn't the healers get another added level?
Got my vote
Rage as well and heal
just remove the heal penalty and we will be fine
I heard a mod say a while back that we weren't gonna see a new healer level for a while in response to another thread on this topic.
Adding another healer level would be a better positive because it leaves TH9 alone, they can then later balance that troop without including TH9 troops into the equation and it can stay as the TH it already is, no need to sacrifice a TH's balance in this instance giving a win-win for TH9s and 10/11.
Why not just make the queen invulnerable, that way you can use that ♥♥ exploit. (Almost a cheat)
It was an accident caused by healers suddenly not tripping sams. Its an obomination to the game.
The healers 'sudden' inability to trigger sams was because no one actually used them, you can defend from this strat, it's not impossible, but making SC do the work for you isn't really helping the rest of those that actually can defend and use it effectively.
Baby steps...slight for now until it proves otherwise. It's difficult to make it balance perfectly until the whole community can try it out.
We don't want them to over do it and have everyone being able to triple. As for your golem statement...your completely right. They suck. Lol
they already confirmed that they will not add any new lvl to healer...
i think anoushka posted this 2-3 wk ago in a thread
Honestly, I see many saying the balancing they did last update wasn't enough without trying at all the new toys, simply jumped on a wagon with a sign that says "we want more, not enough"
If they have time for it to actually develop, like those asking for a loon nerf, they can then make their proper judgement on this matter.
That's about 3 months away, around march would be the next "Burf" cycle
I'm reserving judgement about healers until the current balance changes have had time to sink in. Defence base design usually takes quite a while to adapt/change.
Just my opinion but healers need 2 levels of upgrade along with a deterrent from stacking them in one place. A deterrent like SAMs doing splash damage to healers. 1 healer should be strong enough to keep up with any single defensive point of attack (excluding eagle and single IT). But stacking 3 or 4 healers in one place should be deterred heavily in exchange. As it is now TH 11 max healers, max heros, max bowlers and you can pretty much drop troops with your nose and still 70%+ most TH 11s even ones that are maxed out.
What is the point of another level for healer and heal spell? Can it at least heal through inferno? If no, then i'll pass
If it is an anti 3* or non moat base then pretty much. 6 bowlers with 2 healers on opposite corners, walk them in. Everything else up the middle. Tough to fail.
As for AQ walk it is so base dependent. 75% of my attackers always walk the same corner so I have two sam there. Makes for a tough raid when two healers are gone in opening seconds and they burn 2-3 rage. BUT, just last attack someone hit an opposite corner with a great QW and she had 38% destruction before deploying anything else. 38% vs a fully max TH11 minus WT.
As a long time max TH11 I don't think healers need more power. Before last update over 90% of all attacks I saw used by other end game players in multi or war lead with QW. Imo that shows right there that the balance is already out of whack that people had/have to rely on it in attacks. I have never called it a hack, or cheap, or anything of that nature, but I hope they continue to nerf it tbh.
So from this max 11 player, no more healer power needed or wanted imo. Especially just to stack on the AQ.
Would you like another level to the freeze Spell? :smirk:
LOL
Kitipo forever a forumer to remember haha
Hmm, I do see your point of view, it would be odd though for a TH9 to put healers in their CC especially with troops like bowlers, L6 golems and L4 lavahounds to abuse from, not to mention Valks and that 4 level 4 healers are already enough at TH9.
I've had many discussions and arguments against a few TH9s who think that new troop levels shouldn't be introduced or be too strong. Right now, almost all TH10 and all TH11 lab upgrades cost a lot in terms of time and cost yet increase a minuscule amount of stats. Compared to TH9 where all key troops (except hogs) gain >20% in both stats while TH10/11 troops all gain <20% or sometimes 5-10% boosts for an expensive upgrade.
Not to mention many times after an update, a TH9 will cry "OP lvl4 hounds", "OP lvl6 golems", "OP lvl8 giants" when they are all too weak for their TH level. What I feel is that more troops should receive significant upgrades for TH10/11 so that TH9s have too many choices to choose from so it dilutes how OP they really are against a much weaker base they're designed to take down.
I do agree with your premise, give lvl5 healers with suitable stats, maybe 90 heal per second (from 71 now) and we can see how well they fare in TH10/11 attacks.
hate QW always have I vote no
i'd be ok with it
Vote up. Might be for th11
its due an extra level sooner rather than later. just common sense really.
Any troop that maxes at TH9 probably can do with an extra level.
Yeah New level should be there. But only for th10+ imo
I might be a little biased, as all my war attacks start with some sort of QW. I would LOVE to see another healer level.
Also another rage level, not because it's needed really, but feel like nothing should max at th8 or th9 these days...
If we're doing that, could we also reduce the Healer's range by 1?
No...
Healers do not need another level...
are you aware of the Nerf they have, in that the more healers focus on a troop, the lesser their effectiveness?
before they raise their level, they will remove this Nerf.
my vote is yes. but i would rather see they remove the nerfs before making a new lvl.
Healers are perfect at TH9.
At TH10 , yes , QW gets tougher so we need more HP for the healer. Removing nerf is not the answer , they removed it for a reason.
Actually, it would make Healers slightly vulnerable to Air Defenses while healing a Queen. Not enough to kill the strategy, but hopefully enough to keep the strategy from becoming too dominant, especially at lower TH levels.
True, the new levels would probably only be implemented at TH10 or 11, but you can still fit two healers in a Level 5 TH, and I expect a lot of TH9's would do precisely that if higher levels were added.
i think healer need a new lvl(5) in th 10 and another(6) in th11
in this lvls only get a low heal increase (and normal hp increment)
QW has definitely takin a hit with traps being reintroduced into the picture....now I have to say I wasn't a fan of this strategy when they changed it before but have turned into a AQ walk attacker in and out of war...it now takes much more strategy and troop synergy to pull off...I don't think adding a new level will make it op again just make it a bit more viable with these higher point defenses at th10
1. Fix healers target (healers primary target are many troops)
2. Healer tile target is increase
This will help people using healer on the war
i vote yes. there is need for new healer level