NEW Type of Warfare, (SKELETONS UPDATE?)
Introduction
Hey all! I'm back again with another idea. Please read through this thread completely. It would be well worth your time. :D A long time ago, the skeletons were added. They served in the army as wall-breakers and balloons. Later on, they were spawnable by witches. This year, they found themselves inside traps and the awesome new bomb tower. In a contest, some people made an art of a skeleton glider. As the list of the roles of Skeletons increase as COC continues to update, I would really like to see a new type of army rise. As you all could see from the equipment skeletons use, you should realize that the skeleton's equipment are way more advanced than the other types of troops. COC was made to be at the time of Medieval Ages, as many theories of magical stuff exist and are very common back then. The skeletons on the other hand, are playing with balloons!! The first hot air balloons were created by the Montgolfier brothers in 1783, in France. I must remind you all that COC is a Medieval time period game and the Medieval Times were around the 5th century. Just look how advanced the skeletons are...
Mechanical Workshop?
Anyways... lets get to the main idea. So.. I would like to see another type of barrack added to this game. It should be called the Mechanical Workshop. This is where you could train skeleton with mechanical units that would hopefully be added into the game. The units created there would require gold, elixir, and sometimes dark elixir. Wall-breakers and Balloons should be added here. The prices for those should stay the same. The other types of machines created here should require some gold to make, since it would take large amount of building material, which could be purchased by gold. Mechanical Workshops would be available whenever Wall-breakers are available, so it doesn't mess with the gameplay. All of the units made by this mechanical workshop will not be able to be healed, as COC magic don't work well with technologies.
Battering Ram?
For those that don't know what battering rams are, they are machines that draw back a huge piece of log like a bow and release it to break walls. These skeleton manned machine's first priorities should be set to defenses, since it could also be used to knock out structures like towers. These machines should have half the damage of a Pekka and the health of a balloon, since it targets defenses. Units like these should be as slow as a Pekka. Battering Rams could be used as an offensive troop behind golems or giants where it could be moved to a defense safely. It's troop capacity should be like 20, since it really does pack a punch. It should be worth around 2000 elixirs and 10000 golds, as for level 1.
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Glider?
As seen from the contest, gliders manned by skeletons should swoop around all types of buildings in a straight line and drop bombs like crazy. It's bombs should be as powerful as the ones from the bomb tower, and it should drop one every second. -50% damage to resource buildings to prevent quick farming. It's not OP, since it can't control where to drop it, like how the boulders bowlers bowl. It starts to drop those the instant they are above a building, and does that until they are out of range. It should be as fast as an archer could move. I don't see why it should have so much health, so make it as much as a balloon. It should take up 25-30 spaces in army camps, because of it's devastating power. It should be worth around 3000 elixirs and 16000 golds, as for level 1.
Original Concept Creator: ChiefLimu
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Tank?
When you see this, you might think I'm crazy or something. The type of tanks I'm referring to are it's earliest types used by the British in World War 1. These types of tanks uses light ammunition like the ones on X-bows. Tanks should be as fast as a dragon, and have a range of 6 tiles. It's favorite target is anything. It's light machine guns would mow targets down like how an X-bow would. It should take up 25 spaces in army camps, and it should have as much health as a pekka. When it dies, a squad of 10 skeletons, which would increase by 5 as the levels goes up, would spawn and continue the fight. It should be worth around 10000 elixirs and 12000 golds, as for level 1.
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Sparky!
Wait... What??!! That's right. I'm referring to the sparky in Clash Royale. Just why not? It's a machine isn't it? Although it is almost impossible in real life at the moment, but scientists are working on it. We have already invented plasma guns for industrial uses. We could assume that the skeletons has found a way to heat gas up so much that it turns to plasma, the fourth state of matter. When used as ammunition, these bolts could serverly burn targets, just like what sparky does. This could be seen in films such as Star Wars. The damage and health should stay similar to the current conditions in Clash Royale. It should cost about 3000 elixirs and 20000 golds and 200 dark elixirs for fuel. a splash damage defense should be able to easily take it out, so it isn't overpowered though.
Spear Launchers/Bastille
This is a defense, and it is basically a huge crossbow tower manned by skeletons that launches lethal spear shots that penetrates through targets 5 times, and it could easily kill some troops like giants. It's damage should be as much as a Pekka's and it takes 10 seconds to reload it's spears. It targets both air and land units, but if it targets air units, it's range would be decreased like the X-bow. It should be accessible at town hall level 9. It's range should be the equivalent of an archer tower. It should cost 3 million golds to build.
Conclusion
Before screaming at me for making things too OP, please actually read the entire thing before posting. I will think of other ideas in the future, and this thread would likely be updated. Thanks for your time, readers. Please reply to this post to keep it alive or share some ideas of your own.