Do not lose the troops that stay alive after an attack
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Do not lose the troops that stay alive after an attack
The reason you don't get them back is to promote efficiency. Why should you be rewarded with a free army for pummeling someone far weaker than you with a relatively overpowered army?
This suggestion has been brought many times and it is as stupid as the gem mine suggestion so could somebody just close it? Thanks.
it is frequently requested and certainly not ruled out
Here's a fragment of the frequently requested list:
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle
* Self destruct ability for Lava Hounds (to spawn pups)
* A troop that returns projectiles at originating defense
It is ridiculous that it isn't ruled out. Obviously SC is by this (and of course last updates reducing training times) aiming to attract more young players (kids). Just keep in mind (Supercell): You don't get money from kids on gems purchases, try to do something to keep adults (I mean 15yo+) playing.