Trap Crusher (could bring a different name)
I was thinking of a troop that specifically targets traps. Since one well placed spring can change the tides on an attack. So introducing a troop that deactivates traps would be amazing.
I was thinking it would use both dark and normal elixir. You choose. Since I think that 1 dark elixir is equivalent to about 500 elixir. Also you should be able to set what type of trap to target. But at level 1 you have no control.
What type of trap and what is can do:
Spring - deactivate it fully.
Giant bomb - deactivate it fully.
Bomb - deactivate it fully.
Seeking air mine - deactivate it fully.
Air mine - deactivate it fully.
Hidden tesla - activate it (so it can be seen.)
If I missed any I'm sorry
And according to its level it can attack a radius. Same way some troops attack the closest target it will attack the closest trap of the kind you specified.
Level 1 - no radius only one trap, closest.
Level 2 - 3 radius.
Level 3 - 4.5 radius.
Level 4 - 5 radius.
Level 5 - 6.5 radius.
And so on.
This is more of a stelth troop so it will be totally invisible to Clan Castle Troops and can only be killed by an opponents Trap Crusher. It would be great if only one could be trained so timing and decision making skills are needed when using it.
That is all I have for now. Reply to this so I can add your ideas