Just to increase the spell holding space from 1 to 2.I suggest castle can be upgrade to level 7.Increasing a little bit HP.Hope it's done :)
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Just to increase the spell holding space from 1 to 2.I suggest castle can be upgrade to level 7.Increasing a little bit HP.Hope it's done :)
wouldn't it be to overpowered to have an extra elixir spell?
I agree another spell would be too much, but 5 more troops would be awesome.
A 40-space clan castle could hold 3 witches o 2 dragons... pretty awesome!
I think 40 troops would be too much as well ...... just 1 space more and a few hitpoints, would be an option.
With just 36 troops it would be a lot more flexible, without being too overpowert.
a new level of the clan castle would probably make it over powered
To all those may saying this idea are you saying that TH11 needs no more offense too? Pulling off a bunch of 3 stars? Excited for additional defense levels and buffs with nothing to bolster offense?
Signed for spell or +5 troops, not both.
I want to see +5 cc troop space, +20 army space and +2 spell space for spell brewing. Not cc. Donating a pure elixir spell sounds kinda cool, but I don't think I can get behind that quite yet
Nobody really knows if it will be OP or not unless they have the developer mode and have extensively tested the concept. If adding an extra spell space would not overbalance the game, I'm all for it! An additional spell would give the ability to donate elixir spells as well, which could be really cool. It seems inevitable there will be another clan castle level at 11, so why not? I like the idea of an additional spell space in place of an additional 5 spaces. I could see that going back and forth in future TH upgrades (11-spell,12-5 troops,13-spell etc.) Way to think outside the box!
Its too OP. Holding 2 max drags in CC will kill th 11 attqck and an elixir spell in clan castle will kill every base.