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Must Add Features
1. Add a 7th base option but this base can be only used for friendly challenges. This would allow for townhall 10s (or any higher townhall) to simulate their base to the difficulty of a lower townhall. So players could get practice at dealing with stronger defenses but say no infernos. This would also allow for fun unique obstacle style bases that could be created for fun. This would also allow for more interaction between higher TH clan mates and lower TH clan mates.
2. Allow leader and coleaders the ability to change the recommended target for players in war. This would allow for better clan war preparation and organization. And also add more diversity to the leadership roles in the game as currently they don't have too much impact.
3. Reduce hero heal time at higher levels. It's a weird concept of punishing players with bigger hero's. Hero's max out at 50 minute heal times and the average army only takes 30 minutes to create. These numbers should be the same or at least closer.
4. Reduce cost of training army's. When supercell reduced the training times for bigger troops the game got significantly better. Now supercell seems to be gearing the game away from barbs and archers at the higher townhall levels with the addition of new and powerful defenses to the point where cheap armies are inefficient and unprofitable. Reducing all troop costs and spell costs would align with supercells goal of seeing more powerful farming armies used. And it would allow for more loot in the game which would lead to a more positive experience for new players and old players alike.
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1. agreed
2. agreed but it could be hard to implement
3. agreed, however their regeneration time has been reduces a few times already and I doubt that they'll do it at this moment.
4. I think its fine already, disagreed.
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Nice ideas I would love all to get implemented except last one.