DA/ what about low levels facing low levels in muiltiplayer with high powered troops in cc
(DA=devil's advocate)
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But why is it suddenly okay to have troops beyond a TH level range (and strive for way beyond) on both sides when each TH level already has set upgrade caps in the first place? We just gonna throw that out the window?
Edit:
Either you get the occasional f up or you use this as a (legitimate) reason to ask for "max" troops and end up with a bad ratio because again, no one wants your "not max" troops.
"Ok chief, you need cc troops way beyond what you can train atm to be really prepared to clash BUT don't be too prepared otherwise you're gonna look like a leech and no one wants that in their clan," is the kind of mixed message that this sends out.
Yes, we are. Because that particular facet of the feature has existed since day 1. Granted, not to the extreme that it's at now, but even on day 1, th4 could have max giants, loons and wiz on attack and defense. Now thats expanded to stronger and more troops, but it's still on both sides. If having overpowered troops for your th level wasn't intended, the feature wouldn't exist at all
Do you hear yourself right now? This isn't day 1 anymore. The gap is already large enough to have an impact and will only grow (google "power creep"). And you're saying you're okay with this? To have, say, lvl 15 wiz 1-hit TH 4 buildings?
@bold: that's some battered wife logic right there.
you just need a good clan that teaches you how to deal with cc. when my 2nd account was a th6, my job was to scout th8-9. with 5 barbs, 3 wiz and 20 archers (at max th6 lvl) I killed every cc thrown at me.
These cc killing lessons are invaluable. it will teach you the foundations of game play in coc.