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New Troop: Ice Wizard
The name is a bit off, but this is the best i could think of to represent the thought ive got.
The troop will act like a wizard in the way of its attacks, but will cause a "Slow" effect to buildings and heroes, where there attack rate is lowered by 5% per level.
I feel that this kind of troop should be around 25+ worth of camp capacity due to the "extra" support it gives.
I feel that a max level of 4 (like healers) is the most it would need allowing this to be 20% of freeze time, but the cost of this comes when its level reflects how often the "Wizard" can slow the building for.
Level 1 - 10% slow success, slowing the building by 10%
Level 2 - 25% slow success, slowing the buildings attacks by 20%
Level 3 - 40% slow success, slowing the buildings attacks by 30%
Level 4 - 60% slow success, slowing the building by 35%
This means it wont slow on every hit but will have a chance to slow. the more that get used the less this should drop by so that 2 attacking one building wouldnt be 100% slowed.
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Its a nice idea . But have been asked various times.
Keep posting new ideas.
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thats a shame as this could be a lower hp troop and only deal a small ammount of damage so its not overpowered.
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I like the troop in CR and don't mind seeing the crossover content. Would be something fun to see in the game, and it does add a new mechanic. But it has been brought up a lot as rishi said.
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My thinking with this is mainly something that acts kinda like a poison spell but for buildings or defenses, we have poison for dcc's so why not one for buildings (i know eq but it doesnt slow down buildings it jist damages) but yeah its a complete new mechanic to the game, it keeps in with the fantasy side of the game but also requires thinking to use the troop like a healer as its low hp an only good in small groups, low enough hp for a giant bomb to blow it up, but also having it so the stack isnt a massive increase again like healers but have it so its ground only so dcc's for war wont be op by it, a fast moving low hp troop so your not sure if will stay behind golems or groups of troops.
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I don't like the idea of slowing down defenses. Not sure how that would work with the other troops.
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It wouldn't only be a single target hitting troop with no splash, just something to reduce from let's say archer towers quick attack and slowing it down a by 20%, it doesn't loose it's damage or lose hp quicker it just attacks 20% slower. If the troop was 20 housing space you couldn't stack them as they would be low hp and would require planning. When I say low hp, I mean close to a wizard where a giant bomb destroys it.