Improve fair play during clan wars, by not all allowing clans to spy. Simple to implement, do not allow members, that join during war, to see traps, clan castle troops or war base layouts until the current war is finished.
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Improve fair play during clan wars, by not all allowing clans to spy. Simple to implement, do not allow members, that join during war, to see traps, clan castle troops or war base layouts until the current war is finished.
I like how you use the phrase "simple to implement" as though you know exactly how the source code is architected.
I actually am a programmer myself and do understand. I should have re-phrased that. By simple to implement, I meant the change is simple to understand. Not writing the code is simple.
Not allowing spying has nothing to do with fair play. Clans already have the tools available to prevent spying and SC state that it is a part of war and acceptable.
Aspex, a couple wars back, we were victim of a spy. All us leaders live near each other. So during the night, a spy asked to join, no one accepted the request. In the night somehow the spy joined, in the morning when we wake up we see this, kicked him out immediately, but the spy was in for a couple hours. Only a few of us were able to change our bases prior to war starting. The request was still available for us to accept or not even after kicking him out. We denied the request, but somehow he was able to join without any leader accepting the request.
I'll be honest. I've never understood why spying is permitted. I feel like spying is the opposite of what Clash of Clans strives to be: a fair, social, fun game. To my knowledge, my clan has never been the victims of spying and I think this is part of the reason why it hasn't been addressed: you can defeat spying by closing your clan. However, a closed clan has its own baggage and it prevents easy visiting between clans, something I'd like to see encouraged more. It's my sincere hope that this loophole gets closed. One method I've seen that sounds like a reasonable accommodation would be to give players with the "new" badge who are not in war the "photo view" or opponents' view so that traps aren't displayed.
Johnnypc, I didn't take a screenshot. I thought it was someone that was checking the profile out and accidently invited the player to join. Asked everyone, no one confessed to doing it (maybe someone did it unknowingly by a mistake), but we still aren't certain and were frustrated. We did testing ourselves afterwards and can't replicate the issue. Anyways my point is not report a glitch (I'd report it if I could replicate it). Seems there are a lot of clans that spy, I just think this change would improve fair-play, by taking away the option to spy.
I agree that spying is annoying, but I haven't had a spy in the last 20 clan wars if not more. I can't even remember the last time actually.
The thing you could do yourself is put your clan to 'closed' at the start of a clanwar.
But here's another option: all people that come in new during the war can see exactly what the enemy clan sees. At prep day that is the mulitplayer base, at war day that is the warbase without traps.
Spying is not acceptable for me. This game propagates fairness and fun but spying is the opposite so it's just not compatible with Supercell's own standards.
The only way to effectively prevent it is to close the clan during Preparation Day and Battle Day which puts "Always War" clans in a plight as they have to choose between war or recruiting or the risk of getting spies. Just denying any member from the enemy clan doesn't help as they can have second accounts.
The easiest way is just to not allow any war spectators to see the war bases; the same way they can not fill the war clan castles. Very simple.
Thanks SharkyFinn and Feigling for encouraging this idea, I would like to see it in place some day. Like we said it is a simple rule. "New" members can only see the same as what the enemy clan can see.
Setting the clan to closed does not guarantee a spy can't enter. The odds of this scenario are slim, but can happen, for example: chatting on global you send an invite out to a player, 2 weeks later you war with that same player's clan. They can accept the invite and spy.
Elders can accept invites.
Heres a scenario, I leave during war for whatever reason then rejoin.. oops now I cant see the bases? For how long? 24 hours? Only the enemy bases? Only cant see war bases?
I understand what youre getting at but if you are so worried about losing a war that you are looking at SC to curb the problem of "spies" then maybe close the clan during war.
Even with knowing all trap locations some bases still require a lot of skill to 3*.
That's why it would be better to leave out war spectators instead of new members. Also why should new members, who are eligible for war and be included immediately in the next war not see the war bases?Quote:
Heres a scenario, I leave during war for whatever reason then rejoin.. oops now I cant see the bases? For how long? 24 hours? Only the enemy bases? Only cant see war bases?
I think I wrote about the disadvantages about this solution, didn't I? Nevertheless it is the only option at the moment.Quote:
I understand what youre getting at but if you are so worried about losing a war that you are looking at SC to curb the problem of "spies" then maybe close the clan during war.
True but it is an advantage, an unfair one.Quote:
Even with knowing all trap locations some bases still require a lot of skill to 3*.