Exactly my point. It's about the system that needs fixing, not about which league you are at. They should auto arm all traps and bombs at no cost with every successful defence.
Printable View
Would love to find you base. What a great gob knife target. Yes I'll take a bunch of loot and score in the low 20s % wise. All of your losses are trying to tell you your base design is not good. I'm a 9.5 and stay at crystal 1-2 so your league is appropriate.
It seems no one noticed what I said back on page 2...
although someone else noticed the layout...
Your 29% problem is ENTIRELY due to your base layout, and nothing else. It has nothing to do with league (crystal is fine for a TH9), it has nothing to do with a broken shield system (shield system is fine, the threshold for a shield was LOWERED with TH11 update). You get 29% attacks because of your base layout, and only because of your base layout.
Every attacker is strongly encouraged to attack at the top (it's where all your loot is, and NONE of your trash building). One jump across the left or right wiz tower, and a horde of goblins has access to ALL your gold and elixir. A 2nd jump across DE storage and that goblin horde has access to your DE tank AND Townhall!!
Strongly reconsider your base design. The moated walls along the bottom do nothing, as no one will come from that direction (all your defenses are up top too). The walls around the TH do nothing, any attacker that penetrates the base that deeply will have already killed all your defenses and will be unhindered to take the rest of the base. All 8 of your G/E storages are inside a single vault compartment (that's only two wall layers to crack into), you have 2 unused teslas along the bottom, and an air sweeper pointing the wrong way that does nothing to slow a queenwalk from the top, which again is where everyone attacks from (I can't seem to find the 2nd sweeper in your layout).
Break the base up a bit. Have your storages spread throughout multiple compartments. Use your air sweepers to push back healers from likely queenwalk directions. Encircle your base with the "trash" buildings (e.g., collectors, barracks, camps, huts, etc.) to force players to kill extra percentage to either funnel, or get their attacking force inside the base. If you fix your base layout, your 29% problem will stop over night entirely.
I'm not disputing that my layout encourages attacks that I end up defending at 29% . My problem is the fact that the shield system is terribly flawed if someone deploys an entire army, I Defend and then I get punished by only getting a guard, all my traps are tripped and then 30 min later someone else gets to attack a trap-less base. The amount destroyed should have no bearing on if I don't get a shield. It should be based entirely on how large an army is defeated. I've defended armies that only got 10% destruction because they patched all the way around my base. I get punished for the attacker's incompetence in attacking? The system is already in place to prevent th sniping with heroes to not award a shield. As was mentioned no shield is awarded if less than 33% of an army is sent that makes sense. The current 29% system makes no sense.
Yes it is and yes he is.
He gets punished because his traps are gone and the next guy can walk all over him.
Yes, he gets trophys and loses minimal loot on the first raid. But what about the next one?
Basically, SC is saying, don't ever go longer than 30 minutes without logging on to rearm your traps.
But OP, this is the way the game is so I'd take some of the suggestions here about changing your layout and cup range because I've seen complaints about this for years and SC will never do anything about it.
This is 6 consecutive attacks on me that occurred two days ago. All of them were full armies. The latest one is a perfect example of my not getting a shield and then 30 minutes later getting rolled by someone else.
http://i66.tinypic.com/2cngk1k.png
The 30% requirement is just to ensure there will be more bases available to be attacked. It's probably derived from data mined stats where that is the most efficient cut off point. If it was any lesser too many bases may be taken out of search and if any more then too hard to get a shield.