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New Dark Spell-Enlarge
Long ago a mad wizard was upset that his Giants were continually being thrown about by spring traps. The behemoths naturally clumped together as they destroyed defensive structures so the mad wizard could lose three of his precious creations to each spring trap. Finally, after witnessing the effect of dark elixir on the Barbarian King, he had an idea. A small shower of dark elixir temporarily made his Giants bigger! That meant less of them would get thrown around by those pesky spring traps. As a side effect, the bigger Giants did more damage, a welcomed advantage.
Use: For an offensive boost to attacking forces, the attack power isn't in the realm of a Rage spell but will make the troops less susceptible to spring traps, temporarily increasing their housing space. Particularly useful for Giants and Hog Riders as they breach the walls, losing less to spring traps as well as giving them a bigger punch.
Drawbacks: Enlarge does not work well before casting a Clone spell as it will reduce the number of troops cloned. Enlarge is not as helpful with flying creatures but does give them a boost with larger claws and breath weapons.
| Radius |
Effect Type |
Housing Space |
Duration |
Targets |
Dark Spell Factory Level Required |
| 4 tiles |
Area Splash |
1 |
20 seconds |
Ground & Air |
5 |
Feedback? I'm sure some tweaks will be needed!
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a Good Idea But Can be Overpowered
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What would you suggest changing? Reducing the housing space bonus? The damage bonus?