Why are you being critical of the mm? Looks like you got a pretty fair matchup, you had the same number of 9's and one extra 9.5 in there, and you won because of your superior attacking ability.
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US Us Hero Us Weight Them Hero Them Weight Mirror Difference TH11 40/40/20 108 27/29/7 106 2 TH10 30/31 87 18/18 85 2 TH10 32/32 87 10/10 84 3 TH10 30/35 71 10/8 83 -12 TH10 30/35 71 12/13 83 -12 TH10 30/32 71 11/10 82 -11 TH10 31/37 71 12/13 82 -11 TH9 30/30 69 15/16 67 2 TH9 30/30 69 13/12 67 2 TH9 30/30 69 11/13 67 2 TH9 30/30 69 11/11 67 2 TH9 30/28 69 15/11 66 3 TH9 30/30 69 10/10 66 3 TH9 28/27 68 10/8 66 2 TH9 25/25 68 8/5 66 2 TH9 23/21 68 12/10 66 2 TH9 19/20 67 6/6 65 2 TH9 20/27 67 8/5 64 3 TH9 22/22 65 8/5 62 3 TH9 10/6 58 6/4 59 -1
This was TH level, hero, and weights. they were total 12 heavier ... rofl
But we used to see a lot of these type of matchups prior to the adjustment.
The reason i said they rolled it back, is because this looks more like the previous "line fits" we used to run, where the weights are graphed and overlayed.
After the shift to "more defensive", we started seeing more engineer and wonky line fits.
I would probably agree with that assessment. Even if Blombardo's overall offense matches up well with his opponent, his top end offense is much better. On the flip side, the opponents defense looks to be quite a bit stronger, until you realize that they are stronger as you go further down the map.
At a guess, I'd say that there is some sort of factor built in to both offense and defensive strength, perhaps even independent of each other an individual base. Ie, each clan could be ranked from 1-50, or 1-10, or whatever, based upon offense on 1 side, defense on the other, and then with the check still for "balanced bases" to keep mostly engineered clans away from mostly non-engineered clans. So, if you have much stronger troops up top, even if your overall offense is roughly equivalent, then your offense will be weighted higher than opponent, and if your opponent seems to be quite a bit strong on defense, but that strength is on lower bases that routinely get 3* in 50v50 wars, then their overall war clan defensive weight in the mm might not be very much higher than yours.
Also looks like max th9 that was 70 is now 69 , we dont have maxed out bomb towers yet. so something got compressed weightwise using this method.
Do you truly believe that? That a person can add witches, hounds, miners, and bowlers to their account, AND max them all in the lab for a grand total of ZERO weight!? I mean, I understand why you think this (because the gold storage amounts don't increase with these upgrades), but you truly believe this is no offensive weight to these units?
I asked this the last time I saw you make this statement but never got an answer. How does your "analysis" that found walls to be "40 weight per wall per upgrade" for a total weight of "121k" jive with the fact that war weights are rounded to the nearest 1000 (i.e, how did you find "40 per wall), and the MAXIMUM war weight of a TH10 prior to the TH11 update was 100k (90k now)?
When you make the claim that walls used to weight 121k in total, exceeding the maximum 100k weight, doesn't that raise some alarms and/or red flags in your mind that possibly your analysis is wrong? :confused:
Yeah, as others have been telling your for ages now, it's called "offensive weight" and its behind the scenes because it doesn't add anything to your gold storages, which others have also been telling you for ages is defense only. In fact, I think even the developers stated that gold storages, and thusly war map placement, is entirely controlled by defensive weight. I believe you called them "liars" at that time...
It appears, offensive weight is either still very low, or their algorithm/weighting sucks. I would have to see the code to believe this is factored in at this point.
This is what allowed engineering at th9+ to become so rampant, we were often seeing fairly even Defensive weight against way way higher offense.
All the sudden, 3 wars in a row, are back to even defense and "even" offense. ( "even" as in , TH equal stuff )
I understand that, but blombardo thinks the amount of gold in your storages on battle day accounts for ALL of your account weight. He claims that it's not just defense, but both defense AND offense. Thus, when one unlock witches, hounds, miners, and bowlers in their barracks (and upgrades them all to max in the lab), they don't add any weight to the account as far as the matchmaker is concerned because the amount of gold in storages doesn't increase.
right, he thinks that because ;
1) Anecdotally, he is correct per most observations of the MM. ( see my above war. Offense was totally lopsided )
2) We know somethings, like dropping AQ, change weight in the gold storages. ( used to be true, not sure now )
3) We also know that if you are vastly underweighted certain defensive items add more weight then normal when dropped. ie, nonlinear weight values
4) It doesn't matter what offense weighs, if you cannot see it. What i mean is, if a war appears to be even per defense, but you know offense is lopsided ( cuz you are engineered ) , how can anyone offer proof it is not? the Mods or staff making vague posts in the forum without backing evidence? ♥♥♥♥.
I just posted a totally lopsided war, that if you just look at defense is almost even. -12 over 20 spots with equal TH distribution.
The real question is how the MM evaluates the clan in entirety, SC has said vague things that are hard to bear out based on observations of people here.
I would argue that offensive weight is not still very low, post update. Certainly don't have access behind the green curtain- but I've done extensive data compiling and crunching since this update came out, with the help of a variety of different types of clans running wars. Without a doubt, offense is playing a bigger role in the MM algorithm.