I Agree and would like to add..
I agree completely, here is my post from yesterday after one hour testing the new feature:
"I hope this is the right place...but i could not reply to the main announcment of the update 12.10.2016...
I tested the army plan and think it is a good idea but not perfect. If there are troops left after a clash and i then start the production of a troop plan, the result is not what i expect.
The plan will be produced in the order and quantity as saved without comparing to the already existing troops. But this would be necessary to get the army i wanted.
Example..
plan: 2 giants 9 drakes in this order
1 giants left from former clash
start of the plan should lead to production of 1 giant and 9 drakes
Outcome: the plan
If there are units left that are not part of the plan .. no perfect idea from my side, may be ignoring, production might not completely fit in the fields."
In the moment the plan i just added so the outcome is not usable :thumbsdown:, except the troop were empty before.
Until this is fixed I will put a unit that needs time to brew first in the plan.
So I can adjust in the brewing register after activating a plan to brew.:cool: