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better quick training
want to start of by saying thank you so much for adding this new feature :D, but i feel there afe a few minor weeks that coud help make it better.
1.) the ability to customize what troops take priority in the load order. as in, ability to make set a preset to make wiz before it makes archers. currently the system follows the order in which you unlock troops. im greatful for the abuility to now move troops at will to the front of the load order, but this is still a manual task i would have to do each time i load a preset. (god we have gotten so picky ;D) this doesn't seam like it would be hard to implement and i feel it would help the experience as it would truly be a 1 click army the reason i want to do this is i often make wiz first (or anything someone is requesting, wiz is my default though), that way when im done raiding i have the troops to donate out, than i can make my next army, how its set now, my barbs are auto priority, and i have to manually move wiz to the front.
2.) bring back the "time remaining" bars (or something similar to them). currently barracks no longer display what they are making and how much time is left on it, and i find myself thinking "oh shoot, to forgot to set up my next army!" (i do this like 2 times per army lol). i propose adding a total time remaining icon above the barracks as this will be a helpful feature. im assuming one of the reasons you chose to remove it is it takes away from the immersion of a stationary village (random timers bars and pictures floating in mid air), but personally i dont see that as a problem, as it is such a useful feature imo.
3.) this one i expect would be the majority favorite, but i feel it may be hard to implement so if its not possible so be it. i propose you implement a tracking feature that recognizes what troops you alredy have in your barracks/army camps and removes them from the load order when you select a preset. many people dont use every spell, so sensing "all preset spells are accounted for, dont make any" or " missing heal spell, start cooking" would be greatly appreciated. not sure how that would work with excess troops (say you have a peekka in your army camp but your preset doesn't call for it, in that case i assume it would just be ignored and the remaining troops would be put on hold till the troop is removed