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Beacon/Magnet Spell
What are your thoughts on a new dark spell that would be a Beacon or Magnet for a certain amount of time?
This spell would either trigger all troops on the board or troops within a certain range to stop attacking or moving in their particular path and redirect to the center of the spell.
Once these troops attack their way to the center of the Beacon/Magnet they would then resume their normal attack AI.
This could help with pathing and create some unique ways to deploy troops.
Any thoughts or tweaks to this idea?
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They've got this in Boom Beach, it's a flare that only lasts a small amount of time (the more you upgrade it, the longer it lasts). It would be interesting in clash, but I know it's been discussed a lot already, so there must be a reason why SC feels it wouldn't work, or that it would be too op.
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I don't think it's a good idea because this removes a large element from the game. Understanding your units AI and how they attack is how people build strategies, and also how people try to build their bases to defend against various defenses.