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Teleportation Spell
Origin: Dark Spell
Housing: Level 1: 1 Spell count (however, need to have and use at least 2 in order to work)
Cost: Level 1: 65 DE (increase as level gets higher)
Time: Level 1: 7 seconds or until 15 total troop units enter (increase as level gets higher)
Range: not important, minimal needed.
description: idea is to get troops to enter interior walls quicker. As mentioned above, you will need to brew two in order to deploy spells. Drop first spell somewhere outside of enemy base, and then deploy units inside spell, once units enter spell, Deploy your second teleportation anywhere inside enemy base. Troops then exit spell (inside base) and proceed to attack favorite targets. Where I can see this being effective is drop this near ADs (if you desire to take them out quicker) by sending giants through.
im sure there is plenty to add, just thought I'd get it started. I didn't read very far back, so I'm not sure if anything like this was ever brought up either.
hope this is interesting for you all.
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Would be too op in my opinion. What would be the point of funnelling if you can just dump valks right in the middle of the base.
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Nice but it needs to b balanced fully...it will work for golems and pekkas.. but for valks which have nonsense AI idt its that good.
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Cool but it will be op.lavaloon would be easy with this.all you have to do is zap/quake 2 ADs and teleport hogs to the other AD and rest will be history...