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New Hero "Wizard Lord"
I'd like to see a new hero called the Wizard Lord. Unlike the current wizard (or any other troop for that matter) it would do what a wizard or mage would actually be capable of. Instead of casting one spell, it would have many different attacks in its arsenal. It would have all 5 spells of the spell factory, but they would be unlocked gradually (not upon first purchase). At level 1, it would attack like a normal wizard by shooting lightning at buildings. At level 5, it would gain access to the heal spell and sometimes shoot a healing blast at its own troops (or buildings when defending). Either this, or it will disperse a small ring of healing around itself for a few seconds, with the healing power at the centre being stronger than the outside. At level 10, it would gain access to the rage spell, and occasionally imbue a small rage circle around itself, empowering the troops (or defensive buildings when defending) in its vicinity. The level 15 Wizard Lord will include the jump spell in its arsenal, and frequently shoot 'Jump strikes' into individual nearby troops to give them the ability to vault walls. On defence, this spell will do the opposite, instead targeting nearby rows of walls and make them enlarged, so they cannot be vaulted over by hog riders and become resistant to jump spells. Lastly at level 20 they gain the freeze ability, where they will occasionally shoot an icy bolt at defensive buildings and stop them in their tracks for a few seconds. On defence, this ability would allow him to freeze attacking troops momentarily (which can be extremely useful in making a mortar hit a group of troops before they move). The wizard lord would be unlocked at townhall 8, and would cost 30,000 dark elixir (increasing by 2500 every level). Now this may seem overpowered, but taking into account the maximum levels at each town hall it seams reasonable. A town hall 8 could only have the first 3 spells with a maximum level of 10 (like the spell factory, and the same max level as the barbarian king). A town hall 9 could potentially have all of the spells, but would still require a lot of effort to obtain (how many people do you honestly often see with level 20+ heroes?). The Wizard lord would be like its wizard counterpart, and have incredible offence (its spells) but very low health. Something like 80 dps and 350hp (much less than the archer queen). This troop would behave similarly to a witch, where it does not deal a significant amount of damage itself, instead relying on supporting troops and powerful abilities to keep itself alive. This would not undermine the archer queen, as it will never have the attacking or health capacities as one, but instead would enhance your existing army :) You'd just have to remember to keep defences occupied on other troops while attacking with it, and yes, a lightning spell could take it out on defence! It's like a wizard/witch crossover :D Hope you guys like my idea, put quite a lot of effort and detail into writing this :)
Wizard Lord Pic...http://tinyurl.com/h45vf9a
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Way too op, especially for th8. Anyway the grand warden is already a wizard King.