First time I did archers 6 it cost 7.5 million.....never a refund given.
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Bowlers nerfed. Here we go again with schizophrenic supercell.
When this update starting?
Nobody knows. My guess is 1 week from today.
It will be nice if SUPERCELL reconsider the mass healer healing power (new levels for most defences make Queen Walk much more harder) ....
Bowler hitpoints slightly decreased
Skillful attackers often keep Bowlers far and safe from damage. A small hitpoint reduction better balances their immense and efficient reach.
Does this mean that a single giant bomb will take out a bowler?
Any news regarding modders, mismatches in war, and lopsided bases?
The title speaks for itself. Every single change made is a step in the correct direction. Buffs to specific troops that will create more viable and diverse attacking is a good thing. Please understand that any buff to th10 or th11 troops is also a buff to your clan castle! Better defense to combat the OP offense of th11 is a good thing. A slight decrease in the HP of bowlers makes any attack involving slightly less brainless, which is a good thing. I'm indifferent on the war loot adjustments (I can't even remember the last time i failed with 0 stars), but they don't negatively affect the play of the game so it's cool. The only thing I would have liked to see is a new level for Pekka and lv4 Pekkas for th9.
Anyway, if clan challenges are good, and if war matchmaking gets some balancing tweaks, I think you will have the best received adjustments to the game since the reduced troop time update. Personally I'm hoping for at least 2 more sneak peaks of this quality. Regardless, keep up the good work SC.