I would like to see 3 new traps one a fire trap high enough to damage healers second a poison trap ground troops only and third a quicksand trap affect all except golems and flying units. Also more air mines.
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I would like to see 3 new traps one a fire trap high enough to damage healers second a poison trap ground troops only and third a quicksand trap affect all except golems and flying units. Also more air mines.
No more air mines would be a bad idea because that would make air attacks such as dragons an LaLoonion useless. They already are quite underused at higher TH lvls as it is. Why would you want more air mines?