Yeah, level 5 is probably sufficient.
Why no clan perks? That defeats the purpose of the feature, to streamline the current practice of going into the parent clan to pick up troops.
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I am not sure if you misunderstood me. Each clan keeps their own clan perks but is not able to transfer those clan perks to linked clans. For example if Clan A was asking for Lvl 4 golum. and and a member of Clan B had a lvl 3 Golum. The clan A member would recieve a lvl 3 Golum. The clan specific perks would not be distributed between clans.
There is many reason why SC would not allow this feature.
- Firstly there would be no reason to try getting your own perks within your clan so most likely you would not be interested in wars.
- There would be a lot of piggy back clans that would only link to these clans for the perks.
- Lots of clans would take advantage of the link system if they found their own clan perks are useless.
Perhaps we need to fine tune how they should be linked.
I would suppose that if a lvl 10 clan were to link with 4 lvl 1 clan they would assume the level 1 clan troop donation quota. If a lvl 10 clan was paired with 4 lvl 5 and above clans they would assume the troop donation of the lvl 5 clan.
More people need to discuss how they want this to happen in this post.
Here is a more professional thread on this idea. Please refer to this one when discussing this idea.
http://forum.supercell.net/showthrea...pictures%21%29
Clan linking does make fake feeder clans a thing of the past!
It would make feeder clans more active. Currently the only way to communicate with feeder clans is to use and external app or leave the clan. This would make clash activity more active amongst feeder or sister clans and gives the advantage of those clans that are solo that would not mind linking to other clans based on country city etc..
It would increase overall activity within those that link themselves.
If clan A has donation troop boost perk, and clan B doesn't, it is going to have to be that cross clan donations from Clan A to Clan B will enjoy the perk, or I don't see the point of affiliating. Members of clan B will continue to leave Clan B, enter Clan A, request in Clan A, received boosted troops, leave Clan A and rejoin Clan B.
> There is many reason why SC would not allow this feature.
> • Firstly there would be no reason to try getting your own perks within your clan so most likely you would not be interested in wars.
Daughter clans will still like to have perks because most donations should still be within the clan. I guess there is an assumption of a limit on cross-clan donations, a limit that is longer than the usual in-clan limit. I suggest something like a 1 hour limit for cross-clan requests.
People are interested in wars because wars are fun.
> • There would be a lot of piggy back clans that would only link to these clans for the perks.
I may have mixed up thread, but isn't it already assumed a maximum of five linked clans? Or more flexibly, only as many links as your clan level number.
> • Lots of clans would take advantage of the link system if they found their own clan perks are useless.
Not seeing the issue. Clan linking is desired. Introduce it and it will be used. I imagine that it will need limits, a certain clan level to invite a link. A maximum number of links, depending on clan level. A cool down on inter-clan posts (3 minutes?). A coll down on interclan troop requests (1 hour?).
The way I imagine it being used is that you have your main clan that is functioning well, bursting at the 50-members limit, and with old members sometimes taking breaks. So, you move your inactive members into a feeder clan. Currently, if you do this, the feeder clan has no life, it contains only inactives and semi actives, requests are rare, timely donations even rarer. This affiliated cross-clan donations means that people in the feeder clans can still get troops from active people, and there is some point to being in the feeder clan.
Sometimes, there are so-called feeder clans that are really overflow clans. The main clan is full, and the overflow clan is active. Currently, there is no point pretending to be connected, no inter-chat, no inter-donations, no visiting the main clan because it is full. If the feeder clan lives, it develops its own internal dynamics and is completely independent. If a main clan member visits to invite movement to the main clan, if accepted this is destructive to the feeder clan dynamics. It just doesn't work socially.
> Perhaps we need to fine tune how they should be linked.
OK.
At level 5, the clan is allowed to invite another clan to associate. It may associate with any other clan, up or down clan level, subject to the number of clan links allowed for each clan.
The number of clan links allowed is equal to the level of the clan. A level 5 clan may associate with five clans. A level 1 clan may associate with 1 clan. Clan levels 1-4 cannot initiate links.
A clan level link request is initiated by the clan leader, and accepted or rejected by the other clan's leader. A leader or co-leader may break the link at any time.
Interclan chat is more like clan email. There is a moderate long cooldown period, (3 minutes?). It is really intended for messages, not chat.
If you have multiple clan links, the interclan chat will require you to select which clan to post to. You may choose any number from the set for a single message. The message received will be annotated by the senders name and clan. The message will appear in the log of the sender clan and any clans receiving the post. A message sent from Clan B to Clan C will not be seen by members of Clan A.
Interclan troop requests occur in the interclan chat, but with a long cooldown (1 hour?). The purpose of interclan donations are:
- To have some tangible value to being connected
- To transfer quality war-attack troops (for as long as war spectators can donate war-attack troops)
- To provide some donation activity in a clan of semi-actives.
Troop level boosts are as per the perks of the clan of the donor.
Every clan would like to be connected to a generous high level clan. The high level clan will only participate if they have a social connection to the low level clan, otherwise there is no point.
Clan links will be publicly available from the clan description.
With level 10 clans connectable to 10 clans, the networking possibilities are huge.
Movement between clans:
Just because you affiliate with another clan doesn't mean you welcome its members joining yours, at will. But sometimes it does. Movement between clans needs completely independent controls, and the simplest is the WhiteList.
Every clan has a whitelist, on which leaders and co-leaders may (and remove) add the name (& ID) of any player in the chat history. A player recorded on the whitelist may leave and enter the clan at will (subject to space), and on each return they resume the whitelist recorded player rank and donation stats. The leader cannot leave without promoting another to leader.