New Building Suggestion: Spell Breaker
A new defensive building should be created to limit spell usage on a person's base. This tower should have a small radius that prevents the effects of a spell within, and can be used to protect specific buildings such as your town hall from players using spells, especially rages/heals on valkyries or other troops. This tower would help to make spells a little less OP in the sense that everyone gets like 5+ of the things and they have no downsides because they can be sent literally wherever and whenever the person wants to place them. Another idea is that the spell breaker could also absorb the spell effect and then use it on the enemy troops or clan castle troops when in range, but it would be backwards (poison on clan castle troops could be used on attacking troops or rages and heals could be absorbed and then used on the clan castle troops). Basically the tower would shoot small splash effects much like a wizard shoots fireballs except they would have the opposite effect of the spell that was placed in the radius of the tower. I think that a defensive tower such as this should be added at town hall 8 or maybe 9 but only 1 for the entire game because they could be really OP if you get too many of them. Upgrades for the tower could include radius of spell prevention/absorption and maybe the strength of the effect when used on enemy troops.
Hope you guys like this idea!!!
DragoRex9