Originally Posted by
OJM
Just a hunch, but it appears the clocks lag 3-4 seconds every time your village is pulled out from the server, build times and all included. I mean you don't lose any time when someone just visists you. BUT every time you log in, return from a mission, return from a visit (and someone attacking you?) , the server sync reduces the loading time from the build time completion.
As the shield clock is obviously not linked to any such clock, I got a feeling that it's actually client saved time, sent to the server.
My interpretation as an ye olde programmer.
So when the request to pull the data out is sent, the builder times matches. Problem is, the time it takes the game to show the village, that much the game looses every time. So when the game data is sent back, you lose the added seconds while the device was loading the data. There's very little one can do about, EXCEPT taking such into consideration and reducing the times by 3 seconds every time the data is synced (the average load time, which could easily be measured).
If this truly is the case, can I get a year's salary for finding the issue while the "professionals" failed?