Alright here are some ideas to help bring back some troops and spells that are currently weak compared to other troops and spells.
Lava Hound: Now does 4x damage to air defenses
Reasoning: No one uses air raids anymore and bringing lv4 hounds didn't help much. This might sound like a huge increase but since the hound does only about 15 damage a second it's really not
Witches: Now does an extra 15 damage per second on each level and gets stronger skeleton on each level.
Lv1 Witches: Skeletons 25 health 20 attack
Lv2 Witches: Skeletons 35 health 25 attack
Lv3 Witches Skeletons 50 health 30 attack
Reasoning: The Witches got seriously nerfed it that 'Trap Skeleton change' so this will help bring it back
Valkyries: Now have a 10% health decrease on each level (f.e lv1 Valkyries will now have 630 health from 700)
Reasoning: This troop is currently overused and is really powerful, this would help Balencing it.
Archers: Now have a 20% increase of health at lv7 and lv6 (f.e will now have 55 health from 48 at lv7 and 50 health from 44 at level 6)
Reasoning: Really fragile compared to the barbarian whom has over 115 health and they both have the same troop size
Clone Spell: Spell size reduced to 3 and each level now can clone 5 more troops and the cloning lasts 5 seconds longer
Reasoning: I don't need any
Skeleton Spell: Now gives out twice as many skeletons as before on each level as well as each level gains stronger skeletons (like the witches)
Reasoning: This spell is far to weak compared to the quake and poison spell (personally I think adding in this spell into the game was a bad idea)
Hog Rider: At lv6 the hog rider gains about another 15% health increase
Reasoning: Still extremely underused at th10 and even more so at th11 so this would help a bit
Dragon: At lv5 now recieves an extra 300 health and 5 damage when going to lv5 so it will have 3,000 health in total. At lv4 The dragon will have 200 more health than before. (2700 health)
Reasoning: Like the lava hound air raids are really underused and this would help bring them back at th10 and th11.
Minions: At lv5-7 the minions will receive 6 extra health points on those levels. (F.e lv6 minions will have 90 health instead of 84) As well as between lv4-7 the minions have an extra 3+ base attack adding to a total of 12+ attack by lv7 (F.e Lv6 minions will have 63 attack from originally 54 attack)
Reasoning: Like other air troops the minions needed a boost and this will allow it to survive 2 hits from a wizard tower at later levels
Wall Breakers: Now have a 30% health increase at lv5-6 (which sounds like a lot but it isn't). (F.e a lv6 wall breaker would have 70 health from 54)
Reasoning: Wall Breakers get seriously overshadowed at later levels from both the jump spell and quake, also getting one shoted from a mortar doesn't help either. So this change would help improve the wall breaker
Alright guys can you give me some more ideas on which troops should be changed? Feedback is always welcome

