Originally Posted by
Dracogame
I suggest to change how the giant bomb work.
I lost three attacks in a row because a single giant bomb killed 15-ish sorceres.
That's insane, the attacks were perfect but in a base full of 2x2 gaps this kind of attack rely too much on LUCK.
So my idea is:
the giant bomb deals a total damage that is spared between troops. That means that the more troops are in the range of the giant bomb, the less damage they take, equally spared.
So if there are, like, 5 mages, they dies. If they're 10, they survive with half hp.
Let me know what you think about it.
Another solution would be that damage decrese as far as a troop are from the center of the bomb. If they are on the ledge of the circle, they take less damage, if they're on top, they dies.