Nice another rushing blog to follow, I'll be following you too Noctaire!
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Nice another rushing blog to follow, I'll be following you too Noctaire!
Defense log:
https://clashguideswithdusk.wordpres...nse-log-81016/
My defense log as a TH9 with extremely rushed defenses, makes maxing seem very stupid right now eh?
Good log but as a maxer I've lost DE 2 raids out of 12 as opposed to your 5 out of 12, and I'm in Masters 1 (3143 trophies currently) and your base was in gold league (1655). The attacks on my base are no pushover attacks (obviously). I wouldn't say this is proof maxing is stupid for farming defense, because I'm sure many people have good defensive logs that are maxers. One thing to point out is maxers who are primarily farmers tend to be more ignorant about the game than their rushing counterparts and therefore don't have the best experience with defense. Strategic rushers tend to be more well informed about the game and therefore have an advantage over them in both offense and defense (as knowledgeable players tend to know what base designs are good).
As a side not, I max because I want the full war experience for each TH, I enjoy farming but it is not my primary objective. I completely agree that strategic rushing is the most logical way to play the game if farming is your primary focus. Nothing against strategic rushers, they certainly know their craft and how they want to play the game, it just doesn't suit my focus and others'.
Another note: I almost never have a defensive CC and I'm using the Crows base. Looking at another one of your post on that site it appears you are as well. Shouldn't be variables now besides trophy range and defense levels.
The main point here is, how long have you been working on your defenses to achieve a better rate of DE retention? It took me 4-5 months to have 5/12 losses while it might have taken you 2 years to get 2/12 losses. This is the power of rushing, I reach about the same efficacy with much shorter amounts of time. Likewise, it takes a typical maxer 1 year to reach TH9 and another half year getting 15/15, while my 4-5 month old account already has 15/17.
Yes, you can argue that you're getting hit by stronger armies. But that's the weakness of maxing right there! The stronger your defenses are, the stronger your enemies are. Look at my attack log, most of the attackers are weak, why? Because my base isn't intimidating and noobs tend to think they can attack me. Whereas your maxer base unfortunately scares off most noobs and only the best will bother to attack you.
In your game, you're content with "enjoying each TH", for me, its the progression that gives me kicks. For war, I just engineer so that there's no stress in playing
Ah, I see what you're talking about. You are correct, as I mentioned before rushing is superior at farming. I would also argue your league might be the reason you're getting hit by weak armies (I still get hit by the occasional weak army, even up here).
If you have plenty of dark and a TH 9 or weaker, I will not hesitate to attack a base no matter how rushed it is. Nor will I be overly confident enough to use half my army. Perhaps you are correct in your assessment that most maxers with strong armies won't attack you, but if you look at your log, you have more than the number of strong army defenses I'd expect from someone in gold league. Yes, the weaker players likely will raid you first, but looking at your log a lot of people with strong armies (dragons, healers, valks, golems) attack you. And by "a lot" I mean, again, more than I expect from gold league. So while I see your point which makes perfect sense in theory, it doesn't appear as though it works in reality. You might say "the DE I farm makes it enticing for stronger armies to atttack me" but the same can be said about noobs, who often let the value of DE in a base make them overly confident. Of course, you only showed 12 logs, which is not enough statistical data to draw an accurate conclusion. To summarize this paragraph: you have been attacked by strong attacks more times than I expected down in gold league. The logs you provided do not provide evidence of your theory (which is not a bad one and might be true) which is that weaker players will give you a shield first.
Don't get me wrong, I like farming and progression (specifically heroes,which I'm sure you enjoy as well), but I don't want to engineer in wars. You said it provides stress free wars, I want a challenge both offensively and defensively. I want as fair of an arrangement as possible, so if the base I built does well I get a kick out of that. Or if my planning for half an hour works I also get a nice kick. Everyone enjoys the game differently, you know exactly what you want to do, and have the most logical process of doing it. I applaud you, so many people in the game don't know what the best ways are. Cheers!
As I have mentioned before, the choice to rush or max (or something in between) really depends on what your goals are for the game. If you want to get to Townhall 11 as quickly as possible, get all the new toys as quickly as possible, and truly maximize your ability to read for resources and play the offense of game…then strategic rushing is the best way to go. Of course, this assumes that you are willing to put in the time and effort required to read for resources and keep your builders building and lab upgrading at all times.
On the other hand, if you like the idea of a slow progression, really spending the time on each Townhall to dig deep into what it can do and what it has to offer…then maxing will offer you a very enjoyable experience.
Although many people don't realize it (or understand it), even within a rushing paradigm there will be some form of maxing along the way. The difference is that it isn't a total maxing of any resource, structure, etc.
My Clash Maniac game is a good example of a slower rush. As has been noted in this journal, I have been doing a bit of war mongering over the last few months and the Clash Maniac account has been part of those wars. As such, I have had to slow down the rush. Right now, the game is firmly entrenched In Townhall eight. I am upgrading various structures, not so much to Max, but for key defensive and offensive purposes. This is important to note. When you look at SinOfDusk's Journal, you will see a much more rapid progression to Townhall 9 than you see here. He is all about farming and advancement, whereas my current rush is also warring.
These set up very different rushing strategies. It also illustrates why it is so important to understand the game as you establish the strategy that you will use to progress through each level.
By comparison, I currently have four other games that just reached Townhall six, as fully maxed games, in roughly 1 1/2 months. Three of these games, have had zero financial investment whatsoever and the fourth only had one builder purchased (the fourth builder). They all just hit TH6 a few days ago and I have played them VERY casually (it's ridiculously easy to keep 3 builders going in the first five levels of the game). I maxed each TH along the way, although I did skip a level on the gold mines for the games with just three builders. All of these games have been participating in regular clan wars too.
Sometimes it seems like strong armies, but the attacker is weak, that makes it no better than barch. Look at one of the triple, it is a simple barch attack.
Likewise, it is very uncommon to find a maxer who acknowledges that rushing can be good and accepts that playstyle. I'll tip my hat for you and wish you best of luck
Yeah, I see what you mean. Our bases rely on an attacker who cannot funnel in order to work, there are definitely players who use strong armies that aren't too good. Although generally players in Masters league and up tend to be better than Crystal and below.
Most rushers have this idea that rushing is the worst thing ever which has been engrained into their minds by other maxers, who too had it told to them by people who do not understand that rushing might be good. The misconception arose because most rushers tended to be, well, bad players. Nowadays, anyone on the forums who doesn't know of the benefits of rushing are in my opinion, ignorant. I believe the idea of rushing being a tactic used by noobs will slowly fade over time as more people realize it has pros maxing cannot match. Rushers put tons of time into the game in order to progress so quickly, strategic rushing should be appaluded, not something to talk about with a codescending tone. I try my best to inform myself on multiple aspects of the game so my opinions are valid and not something of ignorance. As a human, I am bound to make a mistake, in which I would quickly reconsider my opinion if someone where to provide a solid argument. You and OP are examples of people shedding very detailed, informative, and well articulated explanations to the benefits of rushing. A lot of time spent trying to enlighten the community, I love it, even though it doesn't apply to me. Hopefully more peope who want to advance quickly find these posts. I would tip a large fedora to you and OP, but unfortunately, I don't own one.
Good discussion, best of luck with your multiple accounts.
*tips imaginary fedora*
I have a fedora...got an authentic, Indiana Jones replica from back in the 80s too....