New Trap Idea (spell trap)
I have an idea for a new trap, called spell trap. It would be awesome, when the enemies troop get in the trigger area, a lightning spell or a poison spell hit them. Re armed cost = brewing a lightning or poison spell in the spell factory then transferred to this trap. People says that lightning spell useless for Th 8+, right? Then, they can use lightning spell again for defense.
What do you think?
Ps: sorry for my grammar 😂😂
