1 Attachment(s)
New Spell: Ability Spell + Picture
"Unleash your troops' real abilities with the Ability Spell! Deploy it to tone troops' desire to see their favorite target brought to the ground"
"The Ability Spell creates a large ring of ability. Your troops will do extra damage to their favorite target while in this ring"
You basically understood by the potential in - game descriptions above. This dark spell makes your troops do extra damage to their favorite targets. It has a very large radius and long duration. Damage increase depends on the level of the spell, minimum damage increase being 10%, and maximum damage increase being 30%.
The spell has 5 Levels:
Level 1: 10% damage increase
Level 2: 14% damage increase
Level 3: 20% damage increase
Level 4: 26% damage increase
Level 5: 30% damage increase
The standard multiplier of damage to favorite targets will still count, for example, the Goblin would do +30% damage multiplied by 2 (favorite target multiplier) if aided by a maxed ability spell.
OFFENSIVE STRATEGIES (attacking methods with this spell):
- You can release one wall breaker with a meat shield and add an ability spell. Under the spell, one of decent level wall breaker can easily take out a Level 11 wall compartment (their normal damage x40 + Spell damage addition).
- You can use it on Golems in Gowipe attacks to heavily improve them, especially on Town Hall 11, where your Golems have to reach the Eagle Artillery fast before they are taken out by it.
- Hog riders and Balloons would make short work of any defense with some help from this spell. They don't do extra damage to their favorite target, but they already do decent damage, and an increase would not be bad.
- To sum up, you are recommended to use these spells to aid: Giants, Wall Breakers, Balloons, Hog Riders, Golems, Lava Hounds
DEFENSIVE STRATEGIES (how to best counter this spell):
- Make sure to mix up your buildings. Defenses away from defenses, resources away from resources. This way, troops with favorite targets will travel further to get their other targets and potentially leave the radius of the spell.
- Leave a side of your base with limited defenses, and use a lot of traps there. The attacker might consider that the best side to attack from, and use his spell there (reliable defensive strategy to counter a number of attacking strategies).
All summed up, this spell will help some forgotten troops in higher town halls (like the Hog Rider in Town Hall 10+) regain some worth among the players. It will be really worth brewing some of these spells as they are helpful, but it is recommended to use them on troops who have favorite targets. If you use them to a troop with no favorite target, he will get the damage addition but it won't be as beneficial as aiding for example a Goblin, because the goblin already does more damage to resources, and this would make it do even more, to steal da good loot!!! Make sure to leave your feedback down below!
Following is some concept art of the Spell:
Attachment 173888