LOL! Awesome Post. I know! Right?! Being able to attack your own base would be awesome. Finding a peer willing to attack it for you, and doing the same for them, and discussing it for 5 minutes... is the next best thing. This update rocks.
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We need to increase the number of saved bases. Double it from 3 to 6.
Well if there is a cooldown there is no point in introducing this thing. I am OK with limitations while in war, but other than that it should be unlimited.
So basicslly, war starts, enemy team screenshots my base design, and has all their members copy it and practice atks against it until it's overwhelmingly crushed.
"Let's make it unavailable during war!"
Wow that's a great idea, except people can make new clans, and members without war timers can practice the attacks and the replay is there for all to see.
What a stupid idea.
Not to me. Cuz a lot of bases follow a few popular layouts. And for bases those that are unique, by spending a few mins looking at it and understanding ur own troops behaviour, u can predict what path they will take. So having the new feature doesnt give any huge advantage. It will just allow me to practice my timing, try new strategies without spending resources, and to have fun some without wasting resources.
Not to me. Cuz a lot of bases follow a few popular layouts. And for bases those that are unique, by spending a few mins looking at it and understanding ur own troops behaviour, u can predict what path they will take. So having the new feature doesnt give any huge advantage. It will just allow me to practice my timing, try new strategies without spending resources, and to have fun some without wasting resources.
I liked this feature and I see it really has a potential to make game more interesting and skilled.
With this, I expect more in-clan activity, internal competitions and overall improvement. You can tryout different strategies in base building, attack styles, learning troop AI, better cc troop combos against different attacks etc etc etc …
May be, there should be an option to attack your own base as well. but it may have some complication in defending cc combo vs attacking cc combo (?).
About impact on clan wars-
According to me its ok to let some user duplicate an opponent base and let it practice for his classmates during war. Because its not really exploitable as it looks to be. Following are some points to support that-
1. You must have very similar defence levels to exactly replicate the practice playground. For 50v50 clan with all similar TH levels, this might look easy, but thats not general thing. Or clan will all maxed TH11, this might be possible. But definitely not common for mass majority of the clans out there.
2. The base must be attacked once covering majority of the area to show all bombs, traps, teslas, cc etc. Means, you are already wasting one attack in war. Remember you have only 2 attacks in war itself.
3. The base building is not very quick. Its not mod which lets you copy paste the base. You have to make it, check it again and again to see its the exact replica.
4. When you throw it open for attack and someone 3 stars it, you don’t get a ready script to be executed on the actual base. What you get it again a best possible plan which is shown working. You still have to attack the base actually and .. remember .. 100s of things can go wrong or differently there.
Instead, what it will achieve is more and more people will learn how to perfect their attacks. There are several clans in which there are 2/3 star players out of 30/40 who shine during casual wars but when they try and join elite war clans, they fell short because of lack of practice (myself falls in this category). With this, there is a big opportunity to gain and improve. And, this will help reducing the gap between elite clans and casual clans, at least in terms of individual performances.
Yet, I believe, there should be a limit on this stuff. You can throw a challenge any time but challenge remains active for 24 hours and every other player gets only 1 (or max 2) chances to attack your base. This prevents or rather controls the ‘exploit’ and let improve the skills.
Supercell have already said that they do not intend this to change war dynamics and that there will be restrictions.
They haven't said what those restrictions will be, but most likely seemsto me tobe a 24 or 48 hour period after significant changes befote a base can be put up for challenge.