Sandboxing from supercell and gem for loot issue
This update is basically a bit late but welcome change for sandboxing. However I prefer ability to copy bases as well. I think 3rd party features was a great idea but SC decides to steal the idea. Better sooner than later.
Pro YouTubers can commence to provide quality video on how to 3 star which I can enjoy. Many of those sandboxers are perfectionist and provide valuable many failed attempted for us to get better at. I for one dont have that time.
1 gem collector boost - who are we kidding here. The reason is because of troop build time reduction without factoring in faster collector collection and storage percent cutoff of being raided. This also includes faster losses of loot from failed attacks which dissapears to thin air.
Majority th11 or in the 2k. It's make perfect sense to boost bonus loot much higher at lower trophy. Many don't want o trophy push. Most want easy loot. Or bring in snipe back.
Feedback please add any other thoughts?
Friendly Challenge: What this means for FP clans, and possible solutions
First of all, it's obvious that Friendly Challenges will forever change base designing and war. No question about it. As it stands now, it's basically built in modding for whoever has the time, at least from a war perspective.
Let me first define FP clans, so there's no questions or toxicity about closet modders. A FP clan, in this context, is a clan that enjoys war competitively, is genuinely against modding, but wants to improve and get better with every attack. They strive to remove modders from their clan wherever possible.
So why are FP clans so butthurt about this? Since everyone has it, isn't this FP?
What FP clans want is a way to truly measure skill, in an equal environment. Friendly Battles are a very good way to make every war an equal environment. Both clans have easy access to it, so it evens out any potential unfair advantage one side might secretly have in arranged wars. In a truly FP arranged war, the decider of the fight should be skill. The side with the more skilled attackers would come out on top, earning their clan the victory.
However, with Friendly Battles in the mix, FP wars would no longer be decided on skill; The side with the most time on their hands would come out on top, rather than the side with more skilled attackers, essentially making every FP war into a TWC war. This is NOT how FP clans want to play the game. War should be a measure of pure skill, not a contest to see which players have the most time on their hands. That's what pushing is for. If FP players wanted to war this way, they would've downloaded mods and joined a TWC (At least up until a few weeks ago).
For a more in-depth explanation of this, I recommend Jake's video. He goes into much more detail than I have on why this would ruin true FP wars. https://m.youtube.com/watch?v=5CCGSO3-im0
But not all hope is lost. There are a few solutions and improvements that would make Friendly Battles an amazing addition to the game, especially for war clans. Anything from making them not available to clans in war, to making them cost a certain amount of gold to initiate, or making attackers lose their troops after practicing one, would prevent them from being exploited in war.
However, the best solution, in my opinion, is adding a timer to bases. Make it so you can't challenge your clan mates to a Friendly Battle against a base that has been built less than 47 hours ago. This would drastically improve them for FP clans, while also keeping them as a viable option for other aspects of the game. Adding said timer would only remove the potential for using Friendly Battles as a sandbox mode in war, letting FP wars be down to skill, and keeping the thrill of getting a triple on a hard base alive. This also keeps Friendly Battles as a viable option for base-building, both in war and for pushing. You can still build a solid war base and have your clan mates test it out before an important scrim. Pushers would still be able to test run bases against a variety of attacks before sending them out in the wild, potentially stopping a massive trophy loss. Again, I think Crave from Clash in the North has a much more detailed explanation of this idea, so I'm just gonna link his video for anyone that wants to watch it. https://m.youtube.com/watch?v=OCSBWpf1BNo
Let's try to keep this one on topic, so this thread doesn't get closed or deleted. Moderators, please let discussion on this thread continue, as long as it is not toxic or against any other forum rules. I think this warrants a thread separate from the sticky in order to make reading and discussing it easier.
I will try to update this thread with any FAQs people may have, unless it gets merged. We'll see
Edit: Jake has posted another great video, detailing even more possible solutions. Would highly recommend watching this one too https://m.youtube.com/watch?v=x0FV1gCtsHk