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Healer killer
Could we have a new trap/troop that activates when healers are near. With air mines not working on healers max queen and healers can take out about 25% of a maxed base on their own. This new trap would help stopping the healers, it would send out demons that would attack only healers and after the healers are destroyed they just disintegrate. We need a way of stopping the healer/queen attacks!
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Or you could postion your air defenses better instead of piling them in core of your base
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There's a reason they don't work on Healers anymore. They could simply re-implement air mines activating on healers if it becomes a problem.
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I disagree. Your base design is the problem not the queen walk. If it keeps happening to you then change your base around. It's not that hard. Healers die very quickly when actually targeted so having air mines hit them would be a huge blow to them. Sure if you want the mines to hit then make the healer health increase first. But your problem with healers is the queen walk. Think of the healer giant combo at th 6. Air bombs would only ruin the offense possible down there.
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My clan is Malta #8JUGCPJP and I'm called ptyler4 my current lvl is 178 and my def is at 99% maxed. I don't think my base is the problem, the problem is the only air def that targets only air has a very small range. My air def is near the outside but before they target the healers the queen takes out a large amount of structures. It would help if the air mines could target healers again or increase the range of the air def. it's pointless having maxed def if the queen and 5 healers have so much power.
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This is all about design. Don't have a crazily spread base where queen is only dealing with 1-2 defenses at a time. Don't have AD packed in middle. This is all about design but remember, there is no 1 be all end all design. Something will always defeat a design, otherwise, where is the fun.