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[TROOP] Horsitch
Hello, today i got idea to come up with troop and i come up with Horsitch.
Horsitch will be a dark troop.
It would be a witch on a skeleton-like horse
Witch would summon little skeletons on skeleton-like horses that could jump over wall
Only difference between Horsitch and Horsed skeletons compared to witch and skeletons would be that they could jump over walls and that a witch has a small horse "boneshield"
Horsed skeletons would trigger traps(unlike normal skeletons which can't)
Horsitch would be unlocked at th11 and would take up 20 spaces instead of 12 like a regular witch, so, they would only fit inside a TH6 Clan Castle.
Horsitch will have 3 levels.
After Horsitch dies, a regular witch will spawn and it won't spawn skeletons on horses.(Pretty much the horse dies)
Witch would be users level, meaning if you have lvl 1 or 2 or 3 Horsitch, if it dies a witch of user's level will spawn(ie. if you have level 3 Horsitch and level 1 witch, it will spawn 3 horsed skeletons, max 6 and when horsitch dies a level 1 witch would spawn)
Only stats that change are to horse from BOTH witch and skeletons.
Horsitch would cost 175 DE at level 1, 200 at level 2 and 250 at level 3.
Level 1- 18 movement speed, 155 health -Skeletons 18 movement speed 40 health
Level 2- 22 movement speed, 190 health -Skeletons 20 movement speed 60 health
Level 3- 26 movement speed, 225 health -Skeletons 22 movement speed 75 health
It would take 25 minutes to train.
Their worst enemy will be Spring trap as it will launch the whole troop in air and no witch would spawn. It will force players to use spring traps more carefully instead of just putting them where they can fit. It would be only exception where it could kill more than 15 troop spaces.
Also inferno towers should do 1.5x damage to Horsitches to cover up their high hit points and speed.
They would be able to outrun cannon hits, so if a cannon fires and they are moving the cannon would miss and do no damage to them, and the same goes for archer tower and, they would be able to outrun BK's sword and AQ's arrows, but not GW's laser beam thingy :/
Strategy:HorHo
A combination of Horsitches and Hog Riders. They would make a great combo, as Hogs can trigger giant bombs and spring traps and destroy many defenses, while Horsitches would go around and inside the base to clean up as hog riders take down defenses to protect Horsitches.
I think its fair and balanced and great addition to game. If you think it's a bit too overpowered or underpowered tell me what could be improved and i'll try and do so