|Clan Castle Troop Organization|+Deployment+other small changes
As many of you old clashers know, there was a time when there would be attacks with 10 or more dragons, and they would all get easily shot down by a few wizards at the end of a stream of archers. But sometimes, the wizards would come out first. Normally, it didn't matter because the dragons would get shot down no matter what. But then people realized they only needed to lure out the wizards, and if the wizards came out first, they didn't need the rest of their hogs to go into the base to lure the archers out.
Clan Castle Troop Organization
What I'm saying is; we should be able to choose what comes out of the Clan Castle in the order that we want. My idea is that we should be able to, in Matchmaking as well as War, be able to drag our troops around in our own Clan Castle so that the troops start coming out from right to left, but we shouldn't be able to have some archers in the front and some in the back with a dragon in between (for ex.), given the archers are of the same level.
OR, we could have it so units come out in order of health, and its toggle-able between low -> high and high -> low.
With this update, it's possible we can see a return of strategic Clan Castles, as I believe the CC should be a key component of the defense, and perhaps more powerful than even an Inferno or an Eagle Artillery.
Space between troops with troop army space (Deployment)
I believe that every army space in a clan castle should be valued, and the CC needs to be harder to lure out. So here I go onto my next point.
After every troop space deployed, there will be a dependent (not sure if this is the right word here) time waited before the next troop. 0.3 seconds seems like a good time
So basically, if you have 4 archers, the CC will deploy one, wait 0.3 seconds before deploying the next one, and so on. If there is a valkyrie and 4 archers, it will deploy the valkyrie, wait 2.4 seconds (0.3*8) and then deploy an archer, 0.3 seconds, etc.
CC radius increase
I believe a Lv5 CC should have a 14-tile radius, and a Lv6 CC with a 15 tile radius.
War Maker Role
A new clan role. It can delete troops from war CCs, and gets a 50% refund when donating a troop into a war defense CC. If CC troop organization is added, the War Maker should be able to move/toggle units.
All units increased speed by little amounts for Grand Warden.
Eternal tome gives +5-10% speed bonus? (Warden not included)
CC=Clan Castle
***Please Read: I am a TH10 (boifirst IG), comepletly F2P, never spent money, and I feel I have a good understanding of the game. I have experienced CoC for about 2 years, give or take. Give a Thumbs Up if you'd like to see any of these changes, and please suggest things. Remember, this is a raw page, and YOUR SUGGESTIONS MATTER I am a first-timer to the supercell forums, so I'd love feedback, positive of negative!
Thanks for Reading this. Apologies for the bad grammar and poorly constructed paragraphs in certain areas.