Guide for Rushing to TH10!
New guide can be read here:
https://clashguideswithdusk.wordpres...0-guide-early/
Intro
SinOfDusk here again, doing a write up for rushing to TH10. Rushing to TH10 might draw some winces from people because it’s where people believe loot penalty starts hitting hard, and that if you don’t max TH9, you’re in big trouble. But I’ll show you why that’s false and how to maximize your journey as a rusher in TH10
What is rushing to TH10?
This can have different interpretations depending on who you ask, but I’ll define it here. Its someone seen by the community as “not ready for the next TH level” moving up to TH10, I like to see this as less than maxed TH9 defenses, non-maxed lab, teen heroes and skull walls. Some people think that 25/25 heroes, maxed lavas, maxed defenses is rushing, but we’ll ignore those.
Rushing to TH10 might not be a good idea for wars. I personally haven’t created an account for TH10 wars, so the following guide is strictly for a farmer.
Misconceptions:
Read it from my TH9 rushing guide here:
http://forum.supercell.net/showthrea...Rushing-to-TH9!
Advantages:
While I believe you all have understood the advantages of rushing to TH9 or rushing in general, here are the specific advantages of rushing to TH10
1. Way better loot
Loot penalty is a myth. Because its loot per raid and loot per hour that matters instead of how some arbitrary numbers that govern the game. And based on my experience + people I know, TH10 usually can farm faster than a TH9 can ever dream of. The best perk here is that TH10 does not need to sacrifice gold per hour to farm DE
2. No builder, lab downtime
A TH9 maxer usually will inevitably have maxed lab (especially if maxed TH8 previously) before maxing heroes and walls. They will then spend another 6-12 months in TH9, with 3-4 idle builders, an idle lab before going to TH10.
TH10, if you maxed TH9, will have 854 builder days vs 261 lab days. 854/5 = 171 days. So if you kept your builders busy for the entire duration of TH10, you’ll still need to wait for lab for another 90 days! That’s 3 months if idle builder time while you wait.
TH9 has 558 builder days vs 201 lab days. 558/4 = 140 days. A TH9 usually spends 140 days with 4 builders to max all defenses, with 1 more builder for heroes. However, 140 days for heroes only means mid-level heroes with another 152 days to go. That’s why TH9s tend to max lab before finishing heroes and waste precious precious time in TH9 when they are good candidates for rushing to TH10
3. Infernos
Infernos are the biggest deterrent to farming. If you’re a mid TH9, skull walls with infernos, you’re much more protected than the maxest TH9. That alone would be the greatest boon you’ll receive when you rush to TH10. As long as you stay in lower leagues, nobody is going to touch you with infernos.
2 lvl3 infernos = 410 dps. That is more than the upgrade of every single tower from TH8 level to TH9 level.
4. No more session raiding
Due to the previous point, this means that rushing to TH10 is more casual. Because you aren’t being raided much. In exchange, you get better DE, better gold. There is actually no real downside when you’re rushing to TH10
The following quote is golden from my TH9 rushing guide, so I’ll paste it here.
Quote:
Originally Posted by
SinOfDusk
(III) Rationale
What is a rusher here?
A rusher is a player who moves up in TH, before maxing out every structure in their base.
Indication for rushing! If you already maxed your walls before finishing everything else, go upgrade your TH now before reading on.
Reason: To farm that much that you max walls, you're at least doing 2million gold per day. Once you maxed walls, you will not have any reason to farm that much and it drops to maximum 600k per day. That's a loss of 1.4mill gold per day, enough to do many things if you rushed your TH. No amount of being raided or loot penalty can compare to this amount of lost loot. If it comforts you, this is the main reason why I rushed
How does rushing make you progress faster?
Imagine a bug, it grows by steps. Every time it is ready, it shed an exoskeleton and grows in size. A human grows very differently, which grows continually until maturity. A maxer grows like a bug, you grow in a TH, max it then move on and become bigger. A rusher smoothens the curve and allows you to progress at the optimal rate.
Since TH8 has longer lab time and has a huge gold vs elixir disparity, you're wasting builder time and elixir on things you can spend in TH9. A rusher does not speed up any upgrades, but reshuffles it into a coherent pathway. Instead of doing BK to lvl 10 and have him stuck there for the entirety of TH8, you allow yourself to get him a partner and upgrade her as well. And you can increase them further even before a TH8 maxer reaches TH9
Let's take an example, player A and player B. They're maxed TH7s, moving on to TH8. Player A decides to rush to TH9 after spending 1.5 months after reading this guide, player B scoffs at his friend and continues to max.
3 months later,
Player A: 220 camp space, lvl 9 AT, cannons, maxed TH8 defenses otherwise + lvl 2 xbows, maxed all TH9 elixir buildings, maxed lvl 6 gibarch, maxed TH9 laloon, 1/2-full skulls, 15/15 royals
Player B: 200 camp space, maxed TH8 defenses, maxed TH8 elixir buildings, maxed TH8 troops, full skulls, 10/0 royals
See the vast difference in player strength? This is because Player B wasted a ton of elixir and 1.5 months to max TH8 skulls and lab. While B is doing valks lvl 2, EQ lvl 2; A is doing giants lvl 6, arch lvl 6. Its not necessarily speeding up, but reshuffling an optimal upgrade path
Same thing with TH9s, most TH9s who max must sacrifice builder and lab times for 6-12 months just to get 30/30 royals and lavas. I see this pointless because TH10 offers better loot and doesn’t require idle builders.
TH9 guide:
Here, I recommend you to read how to upgrade in TH9 from my TH9 guide.
Offense > Resources > Defenses. When you’re maxed offense, resources; you’re usually good to go if you followed the old guide. Make sure you keep at least one hero constantly upgrading in TH9. This would allow 15/15 heroes before you even caught up defenses.
Pre-requisite before rushing to TH10:
- Maxed TH8 defenses
- Skull walls
- Maxed TH9 offense structures
- Maxed TH9 resource structures
- 15/20 royals
- Maxed barb, arch, goblins, giants, wb, wiz, healer and one of the following dark troops: golem, valks
There isn’t much to say here. But if you maxed TH8 previously, its good to continue working on defenses and walls while you work on heroes.
The journey here is smoother if you rushed to TH9 previously. If you maxed TH8 previously, you may max defenses and lab before you get the royals up. So if you have maxed both defenses and lab, move up once you have a combined hero level of 25
TH10 guide:
A TH10 must remember, DE farming does not require punching into bases and taking the DE storage. A TH10 must know that full DE drills are where most of your income comes from.
Remember the rusher adage? Offense > Resources > Defense. Here in TH10 we will do a defense early on.
New TH10: (first month)
For your 5 builders, I recommend: lab, sf, drill, inferno, new traps+defenses
When your lab is complete, you’ll have a huge elixir drain because you want to work on the next offense upgrade, yet start a lab upgrade. Here, I recommend your first lab upgrade to be a dark elixir upgrade such as valks or golems, so that you have extra elixir for your army camps.
Farming would take place mainly in G1-C1. Move around and find collectors to raid. Ask for help if you cannot find many collectors. Do some SQ in the initial stages if you cannot find many collectors.
Builder 1: lab > camps > camps
Builder 2: sf > inferno to lvl 3
Builder 3: Drill to lvl 6 > new collectors to max
Builder 4: Inferno to lvl 3 > New xbow to lvl 3
Builder 5: New traps + defenses > spend 1-2 days catching up a weaker defense > camps > camps
Lab: golem/valk/hound > arch > barb
So few upgrades right? But these would take up more than the entire first month of TH10 to complete, and its only around 100-150mil elixir in 1 month as a TH10. Farming collectors would easily make up the bulk of the income. If you really cannot keep up with the costs, you may do a few cheap defenses in between while you farm the elixir
You may notice that I have not put heroes in here, but you can switch it around a little to put one hero to sleep. I recommend BK first until you get your barch up, use AQ while waiting for barch.
Intermediate-Maxed TH10:
Congratulations! Rushing to TH10 is simple and you’ve completed it actually. There are so few offense buildings in TH10 that you can complete it within the first month. Once your barch is done, you’ve graduated and will enjoy the perks of TH10.
I highly recommend upgrading at least one hero at a time in TH10, then working on 4 defenses at the same time. If you farm too much, 3 builders on defense and 1 for walls is good.
Defense upgrade path: 1-2 builders on old defenses, catch them up to maxed TH9 level. Other builders on: tesla > xbow > AD/WT > WT/AD > the rest.
Be sure to pace yourself and don't reach the bottleneck similar to TH9. Use a tracker like: clashofclans-tracker.com ; so that you can decide to farm more gold or dark elixir. Management here is simple: work on both heroes at once as much as possible until at least total hero time = defense time with 4 builders. Then work on a single hero, so that you'll max heroes with defenses at almost the same time.
Closing:
I hope you learned a bit from this guide. It’s a much shorter guide because I assume most people would read the TH9 guide before this and learn the methods and accepted rushing. Please feel free to ask questions here, I’ll gladly reply.
This guide was originally much longer, but I have cut out all parts about warring because it is simply very difficult to rush + engineer a base specifically for war, especially if the audience of this guide didn’t rush prior THs