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Bowler Idea
I have unlocked bowlers but I hardly ever find a use for them in war. I have yet to find a base where I think a bowler healer walk would be more efficient than an AQ healer walk, or a base where I think bowlers would funnel more efficiently than wizards. I think they'll obviously get a damage boost in the future to help them not be so worthless, but that's beside the point I wanted to make.
There are times when I think bowlers would be great to funnel on certain bases but it doesn't work the way I would like for it to because of the HP difference in the buildings it hits. Almost everyone puts their lower HP buildings (such as gold collectors) on the outside and higher HP buildings (such as gold storages) on the inside of the walls. If I want to funnel the way a Bowler was seemingly invented to do, by destroying 2 buildings at once in a straight line, the damage a bowler does to the secondary target should be relative to the damage percentage it does to the first target or else the first target will go down before the secondary one and my bowler will move on, in which case I might as well have brought wiz.
Obviously there would have to be exceptions to the rule, like if the secondary target was a Town Hall... But that's just some food for thought.