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Teleport spell
Think about how interesting it would be if we had a teleport spell, with the same stats of the jump spell, but instead you can place your troops in the radius of the spell, I think this would be really cool and interesting, but the only problem is the town hall, but there should just be a radius outside the th where you can place the spell. I have nothing planned down about this spell, but if you think this spell is interesting, pls give ideas about stats and stuff about the spell because I don't know what is balanced and what isn't.
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Maybe make the troops appear 'disorientated' for some time ranging from the tier of the troop (half a second for barbarians, archers, and goblins, 4 seconds max for pekkas and as a special ability, the wallbreaker does not need to recharge.), so defenses can get some damage in before the troops start attacking